Roleplaying Suggestions Publication #1211
Temporary Phrase From Johnn
Try this cool session pic from Platinum Wizard of Journey Nemsoli:

I requested Nemsoli what I used to be seeing, and he replied:
What you’re looking at is a Dwarven Forge 3d mannequin my GM purchased and painted. The 2 minis are clockwork owlbears he printed after which painted.
The paper cutouts characterize glyphs on the ground that triggered completely different results. We needed to navigate them based mostly on what we had discovered concerning the god to which this tomb was devoted.
There have been quite a lot of destructive results based mostly on which glyph we ended on. We made loads of poor choices. Lol.
I believed this was a cool puzzle thought you could possibly use someday in your marketing campaign too. You may get recreation icons right here.
Talking of puzzles, mysteries are the worst. They maintain a lot promise. However once they hit the sport desk, it appears like one thing’s lacking. Let’s discuss that in in the present day’s function suggestions.
After which on the finish of this article are a number of reader recommendations on stealth sequences, monitoring world particulars, fight minimize scenes, and NPC roleplay.
Let’s dig in!
Cheers,
Johnn

11 Methods To Make Mysteries Magnificent
From Johnn 4
Mysteries are powerful to GM. They’re troublesome to run as a result of our medium is completely different than books and reveals. Now we have gamers who determine what the characters accomplish that we face a extra open world. And since mysteries are in the end puzzle adventures, their predominant engine is data that now we have far much less management over than an creator does.
So listed here are a number of tricks to make mysteries magnificent so we extra enjoyable with thriller adventures.
1. Start At The Finish
Work backwards from the thriller occasion, whether or not it’s a criminal offense, disappearance, unusual prevalence, or accident. If you’re a Marketing campaign Logger GM, use the % datetime Tag to rapidly log the collection of actions and occasions that lead as much as the thriller occasion. You should definitely add the @ Tag to all NPCs and # Tag all Areas so you’ve a three-point reference for every notable occasion: time, place, and individuals.
What we’re after is a transparent, easy, and succinct timeline for straightforward reference and evaluation. We use this device for consistency and to forestall Logic Bombs as a result of we work backwards from the thriller occasion to make sure all info and plot factors have congruency.
2. Drop Many, Many Clues
The villain left their enterprise card within the fishbowl on the pizzeria and the heroes by no means regarded. That’s okay, as a result of we’ve left further clues round. Villain’s initials within the Excessive Rating of the arcade recreation, a witness, or a bit of international forex may all be very important clues.
There must be no worry of leaving too many clues. Worst case, gamers really feel sensible for locating so many eggs throughout their Easter hunt. Hold a few Drag & Drop clues behind your display screen as nicely, able to drop into play in emergencies. And examine the Three Clue Rule principle. It helps make your mysteries extra strong. As soon as the gamers have discovered what they should proceed the story, the remainder of the clues could be ignored, overlooked, or modified by the GM.
3. Use Actual Photos
If time and expertise can be found, use actual footage. Take an image of your work desk, a room, automotive, or yard that comprises planted proof or easy conditions. Present this to the gamers as an alternative of simply giving verbal hints. Let gamers discover the hidden objects or puzzle out what occurred within the pic. This additionally helps stop gamers from getting trapped of their heads fretting over quite a few imaginary particulars. An image, piece of artwork, or {photograph} provides them some extent of focus to obsess over. 🙂
4. Use Props
Use precise clues. It’ll have dramatic attraction once you hand over the precise balled up paper they noticed within the photograph with the telephone quantity on it.
This additionally works nice with notepads, deal with books, field puzzles, toy weapons, and different artefacts current in your thriller. For instance, a tiny plastic knife prop may reveal it’s not the homicide weapon as a result of the injuries had been jagged on the edges – you let the gamers ask questions and determine it out.
Feeling adventurous? Put your personal telephone quantity on a clue and let the gamers name it. Be an NPC once you reply.
5. Let PCs Use Their Skills
RPGs are a fusion of participant and character abilities. A participant won’t be as sensible as their character, and their character would possibly know nothing about archery.
Totally different GMs deal with this drawback in several methods.
Right here’s what I do:
- I describe the state of affairs
- Gamers ask all of the questions they need, and I tick the in-game clock one spherical per query if it issues
- I’m going across the desk as soon as in awhile to make sure all gamers can get their questions in or make in-character statements
- A participant can faucet out any time and ask for a roll to resolve the search or puzzle
- I set problem degree for the roll based mostly on the standard of participant questions, methodology of investigation, and some other related components
- Participant rolls behind my display screen, usually with serving to rolls by aiding gamers (assist rolls are public)
- I inform them the reality, a half-truth, or a lie based mostly on the roll
I clarify to gamers that their characters would have much more sensory particulars than what I’m capable of describe. To compensate for this, we will use recreation mechanics to succeed in an answer or conclusion. If gamers go straight to a die roll, the problem may be very excessive – nigh inconceivable. But when they roleplay and take a whack or two at it first, a roll turns into extra possible.
6. Hold Scorching Trails Scorching And Chilly Trails Chilly
In the event that they’re imagined to comply with the villain from the pizzeria to the theatre to the ski loft to the petting zoo, then enable that path to run sizzling and quick. If a false lead brings the gamers to following the pizza supply automotive round, then make that path annoying and sluggish. Gamers will gravitate to the quick and thrilling trails with out feeling railroaded into them by the GM.
7. Interact All Senses
Keep in mind that PCs have 5 senses: Sight, Contact, Listening to, Scent, and Style. Don’t overlook the final two: Scent and Style. Does somebody smoke a pungent tobacco that leaves a scent lengthy after they’re gone? Style the soda that was left behind. Is it flat? Is it food plan?
8. The 5 Merchandise Witness Formulation
Each witness will discover some issues. No witness will discover all issues. And two individuals seeing the identical factor will report particulars in a different way.
Do this:
Choose 5 gadgets you need the gamers to find about an occasion, object, location, or NPC. To accurately piece collectively the id or import of that the PCs should know all 5 info.
For instance, the villain is Dwarvish, Tall, Feminine, Previous, and Bald. There are 132 dwarves within the metropolis. 22 of them are tall. 5 of the tall ones are feminine. 2 of the tall females are outdated. 1 is bald. Bingo!
- Witness #1 remembers a dwarf
- Witness #2 remembers a tall dwarf
- Witness #3 do not forget that the dwarf had inexperienced and black beard rings (denoting a feminine dwarf)
- Witness #4 remembers a tall and stout one that regarded actually outdated
- Witness #5 remembers a dwarf with a helm hiding a bald pate
Solely after speaking to all of the witnesses and assessing the state of affairs can the gamers get a transparent image of the thriller’s villain.
9. Give Gamers A Tangible Time Restrict
They’ve three minutes to look the room earlier than the maid comes again. The witness’ telephone card solely has thirty seconds left. The prepare is leaving. The library is closing. The officer goes off-duty. These are stable alternatives for roleplay. And the time restrict forces gamers to take motion.
10. Enable Good Luck
We take it upon ourselves to present gamers as a lot company as attainable, to be beneficiant with the clues and particulars, and to let logic reign. That is fairly a burden. We must always let some luck occur.
Whereas we fear about interfering or having gamers declare deus ex machina, I’ve by no means had backlash after giving gamers an surprising boon. In reality, the few occasions I’ve acquired suggestions after dropping a useful clue or having the villain make an premature mistake, gamers expressed appreciation for assist maintaining the sport going. Nobody complains once they obtain one thing unearned.
11. Let Every Participant And PC Shine
You should definitely have moments every session for every participant to make use of their character’s particular skills. Throw in a safety system for the hacker, a automotive chase for the grease monkey, thugs for the jujitsu grasp, and a grumpy authorities official for the face man.
Stock the character sheets. Quest for abilities, tools, and talents distinctive to that character. For instance, if two characters are each superior at stealth, attempt to discover another character sheet component that solely every character has.
Then decide an impediment whose Achilles heel or answer sync completely with one character’s chosen particular function. For instance, a clue would possibly dangle from a peak solely the rogue can climb to succeed in.
For bonus factors, attempt to add two or extra such obstacles in every encounter so a number of gamers get a number of highlight moments every session. For instance, a fireplace encroaches and threatens to burn the clue up on a cliff ledge. Whereas the druid makes use of their ice magic to carry the fireplace, the rogue rapidly skedaddles up the rock face and grabs the blood-covered scarf.
We wish to guarantee no participant can say, “I didn’t do something essential this session.” That is particularly essential in a thriller recreation the place there’s a plot line and an absolute aim, and a few characters won’t be suited to clues and smarts.
It’s Your Flip
A thriller recreation is a recreation that grips. It grips as a result of it’s fast-paced and infrequently has horrifying outcomes if issues are usually not completed in a jiffy.
Be clear on the salient info to forestall Logic Bombs and inconsistences. Problem characters and gamers, in a number of methods. Use props when attainable to attraction to completely different participant sorts and to take the thriller into one other dimension. Be liberal with the clue canon, and let the get together get fortunate as soon as in awhile. What issues do you do to make thriller adventures successful? Hit reply and let me know.
Thanks!

Suggestions From Roleplaying Suggestions Recreation Masters
Have a roleplaying tip you’d prefer to share? E-mail it to [email protected] – thanks!
Monitoring Geopolitics and Cults
Silver Wizard of Journey Eric asks:
I used to be questioning in case you had any ruleset/tips to assist handle factions in a rustic – not essentially guilds however factions with particular political/non secular agendas.
I simply discovered an important useful resource to assist out with factions: RuneQuest I – Guilds, Factions and Cults. Nice nice stuff.
Hey Eric!
Alas, I don’t have a gaming sub-system for cultures or geopolitics spelled out but. That’ll come once I develop Wizard of Worlds and Wizard of Roleplay.
Meantime although, listed here are some suggestions and concepts which may assist:
I handle my factions by Crazy Planning: https://www.youtube.com/watch?v=5Op6YtiD9iI
Particular Crazy Planning in-depth tutorial for Wizards of Journey:
https://campaign-community.com/index.php?sources/loopy-planning-tutorial.309/
Incredible Factions => 4 Tips To Get The Most Out Of Your Villain Factions
https://www.roleplayingtips.com/npcs-roleplaying/fantastic-factions-4-tricks-to-get-the-most-out-of-your-villain-factions/
The Faction Pyramid Method
https://www.roleplayingtips.com/world-building/rpt644-faction-pyramid-technique/
Horde-ing => Creating Factions the Quick and Simple Means
https://www.roleplayingtips.com/rptn/rpt643-horde-ing-creating-factions-the-fast-and-easy-way/
Faction Pyramids in Marketing campaign Logger
https://campaign-community.com/index.php?threads/faction-pyramids-in-campaign-logger.1138/
I hope this helps.
Cheers,
Johnn

Use Fight Reduce Scenes
Platinum Wizard of Journey Andy Fundinger shares this sooner fight tip:
I believed this podcast was fairly good, particularly the thought of entrance(faction) based mostly mass fight.
[The Glitterbois] #99 – Mass Fight in Rifts Video games
https://podcastaddict.com/episode/142102742
It appears to me that any fight might be accelerated by interspersing minimize scenes. I’m considering in part of fight the place everyone seems to be simply lowering hit factors, the GM simply broadcasts a number of rounds of harm for everybody concerned. This could enable an enormous bag of hit factors to nonetheless serve a story goal with out taking a lot desk time.
“Okay, you every take 30 harm and the enormous takes 250, a few of you should be getting low so we’ll rollout the subsequent spherical…”
-Andy

NPC Dialogue Suggestions
RPT GM Jocelynn asks: Do you’ve tips about dialogue? I’m no theatre child. Thanks! :^)
Hey Jocelynn,
I usually describe what NPCs say slightly than being Shakespeare. That takes a load off GMing.
Once I do want to talk in-character, I exploit these tips:
- Repeat what the participant simply stated to me and switch it right into a query. “You discovered goblins within the woods they usually’re planning an invasion?”
- I ask loads of questions, which places the ball again within the gamers’ courtroom. “What makes you suppose that, warrior?”
- When doing any sort of negotiation, I attempt to give you the worst sob tales. “I can’t probably promote it to you for lower than 105 gold items. I’ve 8 hungry mouths to feed and my eldest desires to attend the college subsequent season! Additionally, my horses have some bug and I must pay a cleric on Moonday to heal them!” It turns into a enjoyable recreation to suppose up ridiculous excuses whereas haggling.
If you happen to’ll enable me to advocate my ebook, GM Mastery: NPC Necessities has further roleplaying suggestions, recommendation, and methods in it: https://www.roleplayingtips.com/gm-books/npc-essentials-book/
You would possibly discover the following pointers from the Archives of curiosity as nicely:
8 NPC Parley Tips
https://www.roleplayingtips.com/rptn/rpt25-8-npc-parley-tricks/
How To Develop A Compelling Voice
https://www.roleplayingtips.com/rptn/how-to-develop-a-compelling-voice/
The Recreation Grasp As Public Speaker
https://www.roleplayingtips.com/rptn/the-game-master-as-public-speaker/
Cheers,
Johnn

Suggestions for Stealth Sequences
RPT GM Addis Bedilu asks: Any do’s & don’ts you’d advocate for stealth sequences?
Hey Addis,
So much will depend on your recreation system and the way you adjudicate issues.
Right here’s my two cents off the highest of my head. Your mileage could fluctuate. Let me begin on the whole phrases after which get particular.
Roll When You Can Face Defeat
Usually I’ll ask for a ability check, senses verify, or different check solely to understand after the participant fails that I didn’t need failure. Now I’m lamely requesting a re-roll or encouraging different gamers to strive, desperately hoping for successful. Or I’m scrambling to improvise what occurs now that gameplay is blocked.
We do that whereas GMing regular conditions. However in stealth conditions the stakes are completely different and better, particularly for we GMs. If the get together fails on the fallacious time, we notice our misplay. The PCs grow to be uncovered and the stealth state of your journey ends. Now it’s a common state of affairs once more. And it particularly sucks when this occurs close to journey begin. Everybody solely acquired a number of moments to get pleasure from stealth mode, and now it’s common model play once more.
So these days I handwave or insta-succeed loads of participant actions, and roll solely once I’m happy with or ready for a #Fail. You would possibly try Gumshoe powered video games which have this design philosophy for extra recommendation. A cool side-benefit right here is you chew by much more gameplay this fashion, and also you get bursts of fast pacing for selection.
Amount of Rolls Improve Failure
Defeat in a stealth recreation means the characters are found. The extra usually cube decide destiny, the extra usually you danger rolling defeat. For instance, if I’ve solely a 5% probability of failure, I’m very more likely to succeed. No sweat. But when the GM makes me roll 20 occasions, on common I’ll fail a minimum of as soon as. And as we talked about above, failure on the fallacious time robs everybody. So I like to change my GM model throughout stealth scenes, missions, and video games to ask for fewer rolls.
It’s About Pacing, Mechanics & Mindset
We’re enjoying a distinct recreation now. In D&D-esque methods, the sport earlier than was battle to the final hit level. Now, in stealth mode, the sport is push your luck. Every time the cube come into play, the particular standing of the get together — its Company of motion and entry due to stealth — will get risked. We like that as a result of these are thrilling Stakes. We chunk our nails and clench our stomachs because the pips settle to inform us whether or not the get together will get caught in a susceptible state of affairs. They’ll be behind enemy traces, uncovered, and possibly outnumbered.
If you happen to ask for a lot of rolls in a shorter time period, you make failure just about assured. If you happen to or unhealthy participant decisions make cube checks troublesome to succeed, you additionally make failure just about assured. Subsequently, perceive your recreation system and flex your GMing to keep in mind how usually you need gamers to succeed till a foul roll or alternative reveals them.
For instance, if utilizing the 5 Room Dungeon format, we would like stealth to succeed till Room IV. It’s okay if gamers achieve shock, in the event that they grow to be revealed simply earlier than, or if the villain is conscious of them and is enjoying a trick. All nice outcomes. Alternatively, a setback or predetermined constraint would possibly require the get together to keep up stealth they usually should sneak again out. In both case, we would like stealth mode to outlive contact with Rooms I-III.
That’s an instance of the change in considering we will do to make stealth play extra enjoyable. As an alternative of plotting when the characters can be weakened for an epic climactic fight, we plot for when and if stealth mode ends on the most dramatic second attainable. That is exactly once I let participant decisions and the cube settle issues in true RPG vogue.
The Lowest Widespread Denominator Spoils the Enjoyable
Be careful for conditions the place specific characters sabotage the get together. For instance, the warrior in metallic armor has so many stealth penalties they could give themselves away 50% of the time. On common, after simply two stealth scenes, the warrior makes noise and alerts the guards, ending the stealth state for the remainder of the journey after solely the second encounter.
In typical stealth mini-games or recreation sub-systems, we roleplay the fiction till we face a cube verify. Then characters make character sheet assessments in opposition to some problem goal outcome. Map the sorts of stealth checks you propose on making in opposition to character sheets. Make a listing of the abilities, feats, attributes, traits, and whatnot that map to success likelihood. Then notice which characters do poorly in these checks. It’s these PCs that’ll foil your stealth situation first from a mechanics perspective.
The excellent news is, in case you take this method, you now have a transparent record of issues you possibly can attempt to mitigate to present the get together an opportunity to succeed.
Equip Them For Success
To assist your weakest hyperlinks, and infrequently to make get together stealth even attainable, we bestow gadgets as treasure or retailer inventory. Even James Bond acquired his particular tools scene. Ideally, we provide up single-use gadgets so marketing campaign steadiness post-mission will get preserved. Potions, single-cartridge gadgets, fragile gear, and so forth.
Fail Ahead
Ought to failure happen, you’ve choices for maintaining the mission alive. Try these hyperlinks for concepts on tips on how to fail ahead and fight outs:
Use Flashbacks
Some gamers will attempt to over-plan. They’ll ask you one million questions for particulars you by no means considered. They’ll bathroom down gameplay as they micromanage each step.
To mitigate this, enable gamers to make flashbacks, the place they inform you a narrative of how they ready for the present second within the journey. This reduces loads of participant stress in making an attempt to plan completely. And it covers off my issues about failing too early.
Blades within the Darkish RPG does an important job with this, and also you would possibly try the free guidelines on-line for inspiration.
https://bladesinthedark.com/planning-engagement
Put together for THAT Man
I had one participant in a long-running marketing campaign who had a behavior of opening doorways throughout fight. That may increase the alarm, admit extra foes, set off traps, and incur all types of mayhem. There’s usually a participant within the get together who will get bored quick, wish to clobber stuff, and trigger hassle.
Put together some easy stuff to entertain this participant as soon as in awhile. Often, motion scenes. Allow them to take out the guards, chase somebody who’s about to lift the alarm, or knock out the cameras with sharp taking pictures.
Stopping Lame Stealth Fails
We will do so much earlier than we enter stealth mode to have extra enjoyable in this sort of recreation:
Skills => Provide in-game methods for gamers to buff their characters akin to selecting obscured paths to reward scouting, or including a digital camera system for the tech PC to hack.
Gear => Put into earlier treasures potions of invisibility, slippers of silence, particular rappelling gear, and so forth for non permanent buffs.
Encounter Choices => Add furnishings and different obstacles for hiding, create secret passages for characters to seek out and use, put foes in noisy beginning positions or in any other case be distracted or delayed.
GM Model => Scale back do-or-die die rolls, enable good plans and decisions to succeed by narrative, talk particulars and potential penalties clearly so gamers could make knowledgeable choices restricted solely by their characters’ skills.
Okay. I hope these suggestions assist!