Sq. Enix has revealed that it devised a Chrono Cross remaster undertaking when the corporate started to worry that the basic 1999 sport could be misplaced to the ages and “unplayable” on fashionable methods.
In a brand new interview, the sport’s unique director Masato Kato and composer Yasunori Mitsuda acknowledged that while initially a option to commemorate the RPG’s twentieth anniversary, the Chrono Cross: The Radical Dreamers Version additionally sought to make sure the sport could be playable sooner or later even with out backwards compatibility.
“Again when the undertaking was launched, Chrono Cross was probably going to develop into unplayable,” remaster producer Koichiro Sakamoto defined in an interview, as noticed by GamesRadar+.
“There was a Sport Archive service on PlayStation 3 that allowed you to play PlayStation 1 video games. However PlayStation 4 was already available on the market. We did not know on the time if PlayStation 4 would even have a Sport Archive service. It appeared like Chrono Cross may develop into unplayable. So, a remaster undertaking was arrange. That is the backstory.”
Final month, Sq. Enix pledged to lastly tackle points affecting its beleaguered Chrono Cross remaster, often known as The Radical Dreamers Version, in a brand new patch virtually a 12 months after its preliminary launch on PC, PlayStation, Xbox, and Change.
Chrono Cross: The Radical Dreamers Version launched final April, providing gamers a delicate remaster of Sq.’s dimension-hopping 1999 PlayStation JRPG Chrono Cross, through which a teenage boy named Serge finds himself in an alternate actuality the place he died as a toddler.