A number of points nonetheless exist nevertheless in my view. I’ve performed by way of this journey a number of instances as a participant. It isn’t probably the most well-written in my view particularly within the later half. It’s so straightforward to be misplaced with no thought what’s going on and what to do subsequent. Inexperienced DMs specifically can have a really exhausting time guiding the circulate of the sport in a ahead momentum. I used to be actually hoping that some NEW textual content was going to be added to assist tie the entire thing collectively. Like in so most of the Forgotten Realms-themed adventures, there’s solely an excessive amount of operating round forwards and backwards throughout a whole lot if not hundreds of miles of distance. Personally, as a DM and a participant, that may be a bummer in my e book.
Merely altering the duvet artwork IMPLIES to the typical client that this can be a complete new journey. It’s a ploy used too typically by RPG firms to get the buyer to waste their cash. TSR used to do it. Wizards appears to be no totally different. That is a disgrace.