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Disaster Core Digital Thoughts Wave information: DMW unlock, places, and results

About To Play by About To Play
December 13, 2022
in Role-playing
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An enormous driving issue within the fight and development of Disaster Core: Ultimate Fantasy VII is the Digital Thoughts Wave, aka the DMW, a randomly-spinning slot machine of types that’s continually within the prime left hand nook of the sport display screen throughout fight.

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In case you’re new to Disaster Core, both on the PSP or within the not too long ago remastered Disaster Core Reunion, you could be stunned at simply how a lot the DMW controls in Disaster Core. It is the underlying system that has the only largest impact on how the remainder of the sport performs – even controlling issues like Zack’s rising power.

On this web page, we’ll clarify the DMW system in full:

How the DMW Works in Disaster Core

The DMW is how Crisis Core: Final Fantasy VII gives you access to Limit Breaks, Summons, and even leveling up - and we're here to help you to master it.

In actual phrases, the Digital Thoughts Wave system is nearly totally random – the builders of Disaster Core had been impressed by their very own love of Pachinko and Slot Machines. It is the way you acquire quite a lot of issues akin to random in-battle bonuses, but in addition how you utilize Restrict Breaks and Summons, and even when & how Zack ranges up and how one can degree up & grasp Materia.

This is the essential fundamentals concerning the DMW:

  • The DMW can be continually spinning within the upper-left nook of the sport display screen, continually filling out with footage & numbers.
  • The one occasions it will not be spinning is that if you do not have sufficient SP (every spin prices 10 SP), or when you’ve got a DMW-blocking merchandise such because the Cursed Ring or Heike Soul outfitted. 
  • There are two parts to the DMW – the images and the numbers. These truly carry separate rewards and are not related to one another. 
  • A handful of image characters like Genesis, Chocobo, and the Summons ‘take over’ the DMW reels at random.
  • Most DMW characters unlock at random, however some are tied to aspect missions. In case you unlock all DMW characters, you will get the Fury Ring, a strong accent.

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Modulating Section & Image Matches

Get used to seeing a lot of this, the DMW wheel.

When it appears just like the character footage are going to match, you will get the identical character on the primary and third reels, whereas the center reel retains spinning for some time longer. Within the PSP model of Disaster Core, this is named the ‘Modulating Section’, and is introduced with a voiceover – although this characteristic has been eliminated within the remastered Disaster Core: Ultimate Fantasy VII Reunion. 

If you’re in Modulating Section, you are merely ready for the center reel to cease. If it lands on the identical character once more, you’ll then unlock and be capable of use that character’s Restrict Break or summon. In Disaster Core Reunion, you do that both by urgent Triangle or each analog sticks in, relying on what kind of character it’s. 

Moreover, whereas in Modulating Section, two of the number-based spins are made extra highly effective:

  • In case you get 777, Zack can Stage Up – if he additionally has sufficient EXP to permit him to take action. We clarify this extra in our information on leveling up.
  • In case you get any two numbers the identical, you’ll degree up the Materia within the corresponding outfitted slot. Any three numbers the identical will degree up a Materia twice! 

DMW Numbers & Results

Even when the character footage on the DMW do not match, the numbers maintain spinning and ultimately cease regardless. With or with out a image, the numbers are what present the DMW’s principal bonuses – and these will truly set off in some kind or one other fairly often. The vast majority of these results happen if there’s a image match (modulating part) or not.

This is what short-term bonus you may anticipate when every quantity comes up. Dashes characterize a clean spot the place any some other quantity can characteristic

  • 777  /  Invincibility (or degree up, if in modulating part with standards met)
  • 666  /  Crucial Hits Assured
  • 555 or 7-7  /  Bodily Assault Immunity
  • 444 or 7–  /  No AP Consumed
  • 333 or -77  /  Magic Assault Immunity
  • 222 or -7-  /  No MP Consumed
  • 111  /  Invincibility (no degree up probability)
  • –7 / Endurance Standing

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DMW Unlocks & Skills for Characters & Summons

Unlocking every character in the Crisis Core DMW takes time, but is rewarding.

The images on the DMW begin out clean, however as Zack meets the essential gamers in his life, they’re going to be populated with individuals he meets – in addition to summons he acquires all through the course of the sport.

Every DMW image character has a unique transfer and impact when triggered – however all of those Restrict Break and summon assaults are non-elemental, even the summon ones which have an apparent elemental affiliation. That is sensible, provided that the assaults can solely be landed at random, when three matching footage come up through the DMW’s modulating part – it might be fairly harsh in the event you lastly received to summon Ifrit and it was towards an enemy resistant to Fireplace. So all the pieces is non-elemental.

DMW Chracters:

This is every of the characters that characteristic on the DMW, and learn how to unlock them:

  • Clean Slate (3 Silhouettes of characters not but unlocked)

    • Skill: Chain Slash Restrict Break
    • Unlock: Obtainable from the start
    • Impact: Bodily Assault on one enemy, with Crit Probability
  • Sephiroth
    • Skill: Octaslash Restrict Break
    • Unlock: Obtainable from the start
    • Impact: 8x Bodily Assaults to at least one enemy, can Crit
  • Angeal
    • Skill: Rush Assault Restrict Break 
    • Unlock: Obtainable from the start
    • Impact: 15x Bodily Assaults to at least one enemy, ignoring the enemy VIT stat. Can Crit
  • Tseng
    • Skill: Air Strike Restrict Break 
    • Unlock: Chapter 3, Story Development
    • Impact: A big bodily assault on all enemies. Can Crit
  • Cloud
    • Skill: Meteor Photographs Restrict Break 
    • Unlock: Throughout Chapter 6, Story Development
    • Impact: Magical Assault to all enemies, with Crit Probability
  • Aerith
    • Skill: Therapeutic Wave Restrict Break 
    • Unlock: Chapter 5, Story Development
    • Impact: Heals HP, MP, and AP fully, can put them into Break standing, and briefly makes Zack invincible
  • Cissnei
    • Skill: Fortunate Stars Restrict Break
    • Unlock: Chapter 4, Story Development
    • Impact: Buff; makes all assaults Crucial Hits for a restricted time
  • Genesis
    • Skill: Apocalypse Restrict Break 
    • Unlock: Chapter 6, Story Development
    • Impact: Vastly highly effective Magical assault to all enemies, however can not Crit.

DMW Summons

In Crisis Core: Final Fantasy VII Reunion, DMW Summons have new CG scenes - but you'll have to unlock them first.
  • Ifrit
    • Skill: Hellfire
    • Unlock: Mission 8-1-1, “Rematch with Ifrit”
    • Impact: Magic assault on all enemies, ignores their SPR stat
  • Bahamut
    • Skill: Megaflare 
    • Unlock: Mission 8-1-4, “Rematch with Bahamut”
    • Impact: Magic assault on all enemies, ignores their SPR stat
  • Bahamut Fury
    • Skill: Exa Flare 
    • Unlock: Full 7-5-3 “Woman on the Desert Island”, then purchase from the Bone Village Store
    • Impact: Magic assault on all enemies, ignoring SPR stat
  • Odin
    • Skill: Zantetsuken 
    • Unlock: Mission 8-1-6, “Thriller Materia”
    • Impact: Inflicts Sudden Loss of life on all enemies. Would not work on bosses and so on
  • Phoenix
    • Skill: Rebirth Flame 
    • Unlock: Throughout Chapter 9, comply with the Nibelheim Wonders aspect quest, and test the water tower.
    • Impact: Magic assault on all enemies that ignores SPR, plus gievs Zack Reraise Standing, reviving him upon dying

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DMW Chocobo Mode Summons

  • Chocobo
    • Skill: Chocobo Stomp
    • Unlock: Mission 8-4-1, “Suspicious Mail 1”
    • Impact: Bodily assault on all enemies, ignoring their VIT stat; Can Crit
  • Cactuar
    • Skill: 1000 Needles
    • Unlock: Mission 10-1-3, “Cactuar Discovered?”
      • To unlock this mission, you first should go to Mission 3-1-3 “Get rid of the Copies” and discover the non-obligatory ‘Kactuar’ enemy. Defeat it to unlock 10-1-1, after which full it and 10-1-2 to unlock 10-1-3.
    • Impact: 18 Bodily Assault hits at a set injury degree
  • Tonberry
    • Skill: Murderous Thrust 
    • Unlock: Mission 10-2-3, “Grasp Tonberry”
    • Impact: Bodily Assault on one enemy, ignores VIT, Can Crit
  • Cait Sith
    • Skill: Braveness Increase! 
    • Unlock: Mission 8-4-3, “Suspicious Mail 3”
    • Impact: Cures detrimental standing results, and offers Zack a spread of buffs
  • Moogle
    • Skill: Moogle Energy 
    • Unlock: Mission 8-4-4, “Suspicious Mail 4”
    • Impact: Ranges up all your at the moment outfitted Materia immediately
  • Magic Pot
    • Skill: Merchandise Mugger
    • Unlock: A extra sophisticated one – you should encounter and beat a Magic Pot the suitable approach in sure aspect missions:
      • The earliest place to discover a Magic Pot is Mission 10-2-3. Simply maintain working away from the Tonberry encounters till the Pot seems in one in every of them. This pot will need you to make use of Soar, Fira, Gravity, and Assault Tornado on it – so be sure to have them outfitted. Do not assault the pot apart from with the particular assaults it asks to be hit with!
      • Alternatively, the Magic Pot might be present in 2-2-6, asking for Blizzaga, Firaga, Thundaga, and Gravity.
      • Or in 2-5-4 and 2-55-5 (asking for Ultima, Tri-Fireplace, Iron Fist, and Electrocute
      • Or 7-6-6, asking for Gil Toss, Expensive Punch, 99,999 injury, and Octaslash – which additionally unlocks the Genji Defend.
    • Impact: Magic Pot seems and offers you some gadgets, with the gadgets relying in your DMW degree#

Learn how to elevate each character’s DMW degree to 100%

In order to level the DMW up to 100% for every character, you'll probably need to use special DMW materia.

In Disaster Core’s DMW Menu, you can see that every DMW character has a “progress” bar that may seem anyplace between 0% and 100%, relying on the character in query. That is your development with every picture on the DMW, and completionists will need to get them to 100%.

The chances are linked to the ‘reminiscences’ of every character, which is what seems sometimes and interrupts gameplay when their faces seem on the reels. These are brief story sequences depicting their life with Zack, and are skippable – although skipping them doesn’t influence it counting in the direction of your DMW degree.

How the chances works varies basted on the character in query:

  • For Sephiroth, Angeal, Tseng, Cloud, Cissnei, and Aerith, you should see six totally different ‘reminiscences’ for every character. 
  • For Genesis, you will must see simply two reminiscences. 
  • For Summons and Chocobo Mode Characters, you will solely must see their summon animation as soon as to immediately bounce to 100%. 

Seeing all these reminiscences is usually a ache, provided that they happen at random. One factor you are able to do, nevertheless, is equip particular materia that raises the prospect of a selected character showing within the DMW. Get the Octaslash Materia and equip it, for example, and it makes Sephiroth extra prone to seem – rising your probabilities of getting the Octaslash Restrict, but in addition elevating the probabilities of seeing his reminiscences.

You are able to do this for each character on the DMW, although these materia are costly and the outlets the place they’re bought not unlocked till later within the recreation. This is the related outlets:

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  • Analysis Dept. QMC+: From a chest in Gongaga Village, Chapter 10. Missable. Sells the materia for Sephiroth, Angeal, Tseng, Cloud, Aerith, and Cissnei. 
  • Internet Store Shade: From Mission 9-5-4; sells the Genesis DMW materia.
  • Bone Village: Unlocked by way of Mission 7-5-3. Sells the DMW summon materia.



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