There’s a variety of highly effective talents in Disaster Core: Remaining Fantasy VII Reunion, however one of many very best is Expensive Punch. There’s a few catches to that, nevertheless – one being that Expensive Punch is a little bit of a Expensive Ache to get.
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The explanation that Expensive Punch is so valued is its sheer energy – of all of the Command Materia in your complete FF7 universe, this needs to be probably the most overpowered. It is so helpful for most of the late-game challenges in Disaster Core that it is develop into solely related to protagonist Zack Honest – and lots of followers of the PSP authentic breathed a sigh of aid when Expensive Punch did not get nerfed for the Disaster Core Reunion remaster.
Expensive Punch Defined: Why it is top-of-the-line strikes in Disaster Core

When you have a look at Expensive Punch on paper, you would possibly marvel what all of the fuss is about. Nevertheless, the way in which this explicit Command Materia works is exclusive – although it has some similarities to a couple different historic Remaining Fantasy talents – and that is what makes it so highly effective. To be particular:
- You may ignore that Assault Stat of 38. Whereas it’s technically true, Expensive Punch is extra priceless than many materia with a better base stat.
- Expensive Punch’s energy relies on Zack’s HP. The upper Zack’s HP, the extra harm Expensive Punch can do. When paired with Breaking the Injury Cap or making use of the Reunion-exclusive Battle Stance mechanic with a better Buster Sword Proficiency, meaning it could possibly very simply attain the upper, most harm restrict of 99,999 harm.
- Expensive Punch has a Price, nevertheless. Relying on the model of the sport you are taking part in, every use of the talent will deplete Zack’s well being by 1.5% (PSP) or 15% (Reunion, a significant nerf). Plus, the transfer has an enormous wind-up that Zack might be hit out of – so you’ll want to watch out utilizing it.
- Nerf be damned, it is nonetheless must-have. Regardless of the harm it additionally offers to Zack being massively elevated to nerf the transfer in Disaster Core Reunion, it is nonetheless probably the most highly effective strikes within the sport – and you may at all times use an merchandise or solid some magic to heal the HP misplaced again.
These components make Expensive Punch fairly unstoppable in the appropriate setup, and that is why we have elsewhere named it one of many Finest Materia in Disaster Core. So – how do you get it?
The best way to get Expensive Punch in Disaster Core Reunion
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To get Expensive Punch in each the PSP and Reunion variations of Disaster Core, absolutely the quickest and earliest methodology goes to contain a little bit of Materia Fusion. There are additionally another methods you will get it, nevertheless – so the selection of which you do is as much as you.
When you select fusion or ‘naturally’ acquiring Expensive Punch will largely rely on how deep you already are within the Disaster Core expertise while you resolve to get it. To speedrun to Expensive Punch earlier, you will need Fusion. In any other case, you will get it as a reward for numerous issues. Allow us to clarify:
The best way to get Expensive Punch ready-made
There are three strategies you should utilize to get a Expensive Punch Materia with out having to craft it your self. Each of those strategies are late-game and require Zack to already be fairly beefy, nevertheless.:
- Seize Expensive Punch from one of many treasure chests in Mission 9-5-4 ‘Irregular Energy’.
- Steal it from the Mako Ifrit boss in Mission 9-5-1 utilizing the Steal/Mug Materia.
The best way to craft Expensive Punch in Materia Fusion

To make use of Materia Fusion to craft a Expensive Punch, you will want two major substances: one other punch Materia, and a DMW materia. There are different difficult strategies to fuse and create a Expensive Punch, however they require a number of mastered materia – and we assume that when you’re studying this, you are attempting to get Expensive Punch comparatively early on.
There’s 4 doable different ‘Punch’ materia – Goblin Punch, Iron Fist, Magical Punch, and Hammer Punch. This is the place to get them:
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- Goblin Punch might be stolen or obtained in sure missions:
- Could be stolen/mugged from the Vajradhara Kumbhira enemy (50% probability) in Missions 4-4-4, 4-4-5, and 9-2-1.
- From a treasure chest in Mission 9-5-4.
- A reward for amassing 10 chests within the Gongaga Waterfall minigame, accessible within the Gongaga Outskirts throughout Chapter 10.
- Full 55% of the 300+ Facet Missions accessible from save factors – Goblin Punch is the reward.
- Iron Fist might be stolen from a handful of enemies:
- Steal it from a G-Common enemy in both Mission 3-4-3 or 3-4-4.
- Magical Punch is out there in fairly a couple of facet missions:
- Obtainable as a reward for Mission 4-5-6, 5-4-2, and 9-3-4.
- Present in treasure chests in 6-5-5 and 7-5-5.
- Hammer Punch might be stolen or grabbed in a couple of missions:
- A reward for clearing 9-3-1, a late sport mission.
- Obtainable from a chest in Mission 3-5-1.
- Could be stolen from Vajradhara Kinnara in Mission 4-4-6 or 9-2-1.
And there is one DMW Materia for each single DMW character within the sport, together with the summons, as detailed in our DMW Information. The DMW Materia can be found from a couple of of the unlockable Disaster Core Retailers, plus as a efw rewards:
- Junon Souvenirs, unlocked by way of a chest in Mission 2-4-1, sells Chocobo Mode DMW Materia.
- Bone Village Commerce is unlocked by opening a chest in Mission 7-5-3, and sells Summon DMW Materia.
- Analysis Dept. QMC+ is missable content material, and have to be picked up from a chest in Gongaga throughout Chapter 10.
- Mission Strand 9 additionally options some DMW Materia awards for sure missions in its later phases.
After getting the DMW Materia and Punch Materia in hand, it is time to fuse Expensive Punch!
To fuse Expensive Punch, merely mix any DMW Materia with any of the opposite Punch Materia. The end result might be your very personal copy of top-of-the-line abilities within the sport! Ensure you break that harm restrict and HP cap and make your enemies bleed!
Keep in mind, when you go to enhance Expensive Punch, it is pointless to place mats into bettering its assault stat if it is your major harm seller. That is as a result of regardless of being a Command Materia, Expensive Punch’s energy relies off your HP, not your Assault stat – elevating Assault would not buff it.