Hole Knight, a Metroidvania action-adventure recreation developed by Group Cherry, tells the story of a anonymous warrior generally known as the Knight as he travels over Hallownest, devastated by a horrible illness. Because the Knight wanders round Hallownest, he’ll encounter a number of creatures that may assist the participant totally comprehend the sport’s storyline. A few of these characters are cute little creatures known as Grubs.
Grubs are small inexperienced creatures confined inside glass jars that the Knight will encounter all through Hallownest. The Collector, a Void creature who enjoys gathering useless and alive bugs from all throughout Hallownest and holding them in glass jars, captured these Grubs.
The Knight will detect the presence of a Grub as a result of its high-pitched wailing might be heard in its neighborhood. When they’re found, the Knight can free them by putting the glass jar with the Nail and breaking it. When the Knight frees a Grub, it shouts a joyful yell and burrows into the bottom to rejoin its colony with the Grubfather.
There’s a whole of 46 Grubs throughout Hallownest, and there are rewards for liberating a sure variety of them:
- The Knight will obtain Geo as a reward for the first 4 Grubs from the Grubfather, who’s located within the northwesterly nook of the Forgotten Crossroads (10 Geo for the primary Grub, 20 Geo for the second, 30 Geo for the third, and 40 Geo for the fourth Grub discovered).
- After rescuing the fifth Grub, the Grubfather will prize the Knight a Masks Shard.
- After liberating the sixth by way of ninth Grubs, the Grubfather will reward the Knight with Geo (50 Geo for the sixth, 60 Geo for the seventh, 70 Geo for the eighth, and 80 Geo for the ninth Grub discovered).
- After the Knight has freed the tenth Grub, the Grubfather will give the Knight the Grubsong Attraction, which allows the Knight to realize Soul at any time when they maintain harm.
- After the Knight frees the eleventh by way of fifteenth Grubs, the Grubfather will reward the Knight with Geo (90 Geo for the eleventh, 100 Geo for the twelfth, 110 Geo for the thirteenth, 120 Geo for the 14th, and 130 Geo for the fifteenth Grub discovered).
- After liberating the sixteenth Grub, the Grubfather will give the Knight a Rancid Egg as a reward.
- After liberating the seventeenth by way of twenty second Grubs, the Grubfather will reward the Knight with Geo (140 Geo for the seventeenth, 150 Geo for the 18th, 160 Geo for the nineteenth, 165 Geo for the twentieth, 170 Geo for the twenty first, and 180 Geo for the twenty second Grub discovered).
- After the Knight has freed half (23) of the overall variety of Grubs, the Grubfather will award him with a Hallownest Seal, and the Grubfriend Achievement may also be unlocked.
- After liberating the twenty fourth to thirtieth Grub, the Grubfather will give the Knight some Geo (200 Geo for the twenty fourth, 200 Geo for the twenty fifth, 205 Geo for the twenty sixth, 210 Geo for the twenty seventh, 215 Geo for the twenty eighth, 220 Geo for the twenty ninth, and 220 Geo for the thirtieth Grub discovered).
- To liberate the thirty first Grub, the Grubfather will reward the Knight with a Pale Ore.
- After releasing the thirty second to thirty seventh Grubs, the Grubfather will reward the Knight with Geo (230 Geo for the thirty second, 235 Geo for the thirty third, 240 Geo for the thirty fourth, 245 Geo for the thirty fifth, 250 Geo for the thirty sixth, and 255 Geo for the thirty seventh Grub discovered).
- The Grubfather will reward the Knight with a King’s Idol for liberating the thirty eighth Grub.
- The Grubfather will reward the Knight with Geo after releasing the thirty ninth to forty fifth Grub (260 Geo for the thirty ninth, 265 Geo for the fortieth, 270 Geo for the forty first, 280 Geo for the forty second, 290 Geo for the forty third, 295 Geo for the forty fourth, and 300 Geo for the forty fifth Grub discovered).
- The Grubfather will reward the Knight with the Grubberfly’s Elegy Attraction, which permits the Knight to launch projectiles when attacking with the Nail and when at full well being after rescuing all the Grubs in Hallownest in addition to unlocking the Metamorphosis Achievement.
This information will train you tips on how to discover all of the Grubs within the Soul Sanctum!
Soul Sanctum Grub
There’s solely one Grub within the Soul Sanctum space, and it may be discovered on high of a platform on the left facet of the room within the northwestern a part of the Soul Sanctum, which is within the higher left a part of the Metropolis of Tears.
The Knight will face numerous enemies alongside the trail to the Grub within the Soul Sanctum, together with Winged Sentries, Lance Sentries, Heavy Sentries, Follies, Errors, and Soul Twisters. As well as, the Knight will face the Soul Warrior, a mini-boss, and the Soul Grasp, a essential boss, within the space.
To search out the Grub within the Soul Sanctum, the Knight should have the Monarch Wings capability, which permits the Knight to carry out a double bounce in mid-air, the Mantis Claw capability, which permits the Knight to cling to partitions and bounce off of them, and the Descending Darkish spell, which permits the Knight to strike the bottom with concentrated Soul and shadow. Discovering the Grub within the space can be simple with these spells and skills.
To search out the Grub in Soul Sanctum, that is what the Knight should do (the next steps assume that that is the participant’s first time within the Soul Sanctum):
- Ranging from the Metropolis Storerooms Stag Station, head to the left, take the exit, head to the left, drop down the hole, head to the underside of the room, proceed heading to the left, then drop down the exit that leads down.
- Then, head to the underside of the room utilizing small platforms the place the Knight will encounter some Winged Sentries and Lance Sentries and take the exit on the suitable.
- Subsequent, proceed heading to the suitable, take the exit on the rightmost a part of the room, and bounce throughout the hole the place the Knight will discover a Bench. Sit on the Bench to heal and save your progress.
- Then, head to the left, drop down the hole, take the exit on the backside, head to the suitable the place the Knight will discover a Heavy Sentry, then take the exit on the rightmost a part of the room.
- After that, proceed heading to the suitable, bounce up the small platforms, and take the exit that leads upwards on the highest proper facet of the room.
- The Knight is now within the Soul Sanctum. Head to the suitable, bounce up the platform above with the assistance of the Mantis Claw or the Monarch Wings capability, and journey the elevator on the left to go up; at the highest, proceed on the trail on the left, then journey the subsequent elevator up.
- On the high, head to the suitable, the place the trail to proceed and again can be closed, and the Knight will run into the Soul Warrior, which, as talked about, is a mini-boss. The Knight should first defeat the Soul Warrior to proceed. As soon as the Knight has defeated the Soul Warrior, proceed and take the exit on the suitable.
- Subsequent, head up utilizing the small platforms the place the Knight will encounter a Soul Tornado on the high of the shaft, take the trail on the suitable, drop down the hole, hit the lever to open a shortcut and journey the elevator on the suitable.
- Then, head to the left, bounce up the platform above the place the Knight will discover a Mistake, head to the suitable, bounce up the subsequent platform the place the Knight will encounter one other Mistake, and take the exit on the left.
- After that, proceed on the left, bounce throughout the hole, bounce throughout one other hole, and take the exit on the leftmost facet of the room.
- Subsequent, head to the left, drop down a slender shaft, and head to the left once more, and right here the Knight will face the Soul Grasp. The Knight should defeat the Soul Grasp to proceed. The Soul Grasp will break the glass on the bottom midway throughout the battle, and the Knight and the Soul Grasp will proceed combating on this new enviornment. After defeating the Soul Grasp and acquiring the Desolate Dive spell, head to the left, head up the wall with the assistance of the Mantis Claw capability, and take the exit.
- After that, head to the left, the place the Knight will run into two Follies and drop down on the hole, the place the Knight will encounter a bunch extra Errors and Follies. A part of the ground of this open space is breakable glass, because of the Desolate Dive spell that was simply obtained after defeating the Soul Grasp. Use the Desolate Dive spell on the glass flooring to interrupt it and break by way of two extra glass flooring.
- Subsequent, head again up the shaft with the assistance of the Mantis Claw capability, head to the left simply below the platform the place the Knight solid the Desolate Dive spell, and drop down the slender shaft whereas clinging to the wall on the left additionally with the assistance of the Mantis Claw capability, transfer to the left after falling by way of the shaft so the Knight will land on a platform and never proceed falling on the hole under the place there can be extra Follies and Errors.
- Lastly, the Knight will discover a Grub trapped inside a glass jar! Strike the glass jar to interrupt it and free the Grub!
Soul Warrior Suggestions
The Soul Warriors will teleport across the room and use the next strikes: the Dive-Slash assault, the place the Soul Warrior will disappear, then reappear above the Knight and slash down with its pinblade whereas falling. The Soul Warrior will at all times begin the battle with the Knight with this assault; the Sprint-Slash assault, the place the Soul Warrior will increase its pinblade then sprint and slash in direction of the Knight’s present location; Skitter, the place the Soul Warrior will stroll forwards or backward slowly inside the sector then carry out a special assault.
If the Knight will get near the Soul Warrior whereas it’s performing Skitter, the Soul Warrior might rapidly sprint backward. After it dashes, the Soul Warrior might then instantly carry out the subsequent transfer; Teleport, the place the Soul Warrior will disappear and reappear across the room to carry out a special assault or evade the Knight; the Conjure Orb assault, the place the Soul Warrior will shoot a Soul orb that properties in on the Knight.
This assault is just like the assault utilized by Soul Twisters and the Soul Grasp, and the Summon assault, the place the Soul Warrior will consistently summon a Folly that follows the Knight and offers contact harm except it’s killed. The Soul Warrior will name a complete of 24 Follies one after the other, and there’s no restrict to the variety of Follies that may be current inside the sector concurrently.
Solely the Soul Warrior within the room that may solely be entered with the Elegant Key and the primary Soul Warrior within the Trial of the Idiot within the Colosseum of Fools can carry out this assault.
When the Soul Warrior performs the Dive-Slash assault, it would pause for a time in mid-air earlier than diving. When the Soul Warrior performs the Sprint-Slash assault, it would wind up first earlier than dashing and slashing towards the Knight. With this in thoughts, the Knight can evade the Dive-Slash assault by dashing out of the Soul Warrior’s touchdown spot and the Sprint-Slash assault by leaping over the Soul Warrior and dashing out of the way in which.
When the Soul Warrior performs the Conjure Orb assault, it would additionally wind up. The Knight can simply hold evading the homing Soul Orb till it collides with a floor, or the Knight can strike it to destroy it instantly. As a result of the Soul Warrior will solely keep on the bottom (except when diving throughout the Dive-Slash assault), the conjured orbs are simple to anticipate.
As for the Soul Warrior’s Summon assault, the Follies will spawn even when the Soul Warrior is shifting or attacking. It’s advisable to eliminate the Folly as rapidly as potential earlier than one other one spawns, as doing so will simply make evading the Soul Warrior and the Follies which can be roaming across the enviornment tougher.
The preferrred second to assault the Soul Warrior is after it does its Dive-Slash assault or after it does its Sprint-Slash assault, as it would pause for some time after each assaults. After it does the Dive-Slash assault and earlier than it recovers, the Knight can assault it as a lot as potential. After it performs the Sprint-Slash assault, the Knight can bounce and assault it from above.
By way of spells, the Vengeful Spirit Spell is probably the most helpful as a result of it’s a fast spell that may fly ahead and hit foes in its pathway. It could be advantageous to solid this spell and hit each the Soul Warrior and the summoned Follies concurrently.
Charms may also assist the Knight defeat the Soul Warrior: The Mark of Satisfaction and Longnail Attraction can assist by growing the size of the Knight’s Nail, the Shaman Stone Attraction can assist by growing the scale and harm of Spells, the Grubsong Attraction can assist by gaining Soul each time the Knight takes harm, the Spell Tornado Attraction can assist by lowering the quantity of Soul wanted to solid Spells, the Defender’s Crest Attraction can assist by summoning damaging clouds across the Knight to kill the Follies, and the Spore Shroom Attraction can assist by releasing a cloud of damaging spores across the Knight.
Soul Grasp Suggestions
The battle between the Knight and the Soul Grasp is damaged into two phases:
Within the first part, Soul Grasp will execute these assaults: Sprint, the place the Soul Grasp will sprint all the way in which throughout the sector that offers contact harm. This may be evaded by leaping and dashing; the Orb assault, the place The Soul Grasp will launch a soul orb from his head that may goal the Knight and solely come to a cease if it strikes the Knight, a wall, or the bottom.
Watch out to not be tricked as a result of Orb and Sprint’s first assault animations might resemble each other. If the Knight is true subsequent to the Soul Grasp, this assault won’t hit the Knight. Then again, if the Knight is way sufficient away from Soul Grasp, this strike might be averted by leaping or dashing away; the Clock assault, the place the Soul Grasp will levitate throughout the sector surrounded by 4 orbs.
If Soul Grasp is levitating to the left facet of the sector, the orbs will revolve clockwise and counterclockwise if Soul Grasp is levitating to the suitable facet of the sector. Soul Grasp will vanish after levitating throughout the sector, however the orbs will stay and levitate throughout the sector once more.
When Soul Grasp executes this, it’s simply attacked; simply be cautious of the orbs; the Slam assault, the place the Soul Grasp will goal the Knight earlier than slamming straight down onto the bottom, inflicting a shockwave to reverberate throughout each side of the sector; and the Faux Out Slam assault, the place it begins equally to the Slam assault, however midway down the drop, Soul Grasp will reset and carry out the Slam assault on the Knight’s new and present place, making a shockwave on influence. The reset in the midst of the Slam assault signifies that Soul Grasp will use the Faux Out Slam.
To maneuver concerning the enviornment, Soul Grasp will both teleport or he’ll teleport at the very least as soon as earlier than performing an assault.
Assault Soul Grasp from under whereas he’s producing orbs for the Orb assault or throughout the Clock assault by attempting to maintain up with him and putting under him. Conversely, there can be loads of alternatives to heal, notably when he staggers and deflates, which can occur after doing a specific amount of injury to him. After the Clock assault, there may be a further probability to heal. You can be protected and unaffected by orbs when you keep within the center.
The Soul Grasp will look like defeated after struggling a certain amount of injury from the Knight and can drop the Desolate Dive spell for the Knight. Nevertheless, the Soul Grasp will return, slam on the bottom, and alter the battle enviornment as quickly because the Knight tries to soak up the spell.
Soul Grasp will carry out these assaults throughout the second part: the Altered Slam assault, the place the Soul Grasp will comply with the Knight and slam into the bottom, inflicting an enormous blast as an alternative of a shockwave. Soul Grasp has the flexibility to carry out this strike in fast succession, and this assault might be averted by fleeing the blast zone; the Faux Out Altered Slam assault the place is similar as the unique Faux Out Slam assault, however with the Altered Slam assault.
Be careful for the reset in the midst of the Altered Slam assault since that is the signal that Soul Grasp will do the Faux Out Altered Slam, similar to the unique Faux Out Slam. This can be averted by avoiding the blast’s neighborhood; and the Altered Orb assault, the place the Soul Grasp will hover in a single spot for a quick whereas earlier than summoning orbs on different areas of the sector that may nonetheless chase the Knight. As Soul Grasp will stay stationary, this might be a possibility to assault. Simply be careful for the homing orbs.
Anticipating and avoiding assaults is vital throughout this part as a result of the Knight may have fewer alternatives to heal. Regardless of the modifications to Soul Grasp’s assaults, this part can be simpler than the primary since it’s less complicated to anticipate his assaults.
There are extra assault alternatives when Soul Grasp performs the Altered Orb assault. Don’t be too grasping along with your assaults throughout this window since it’s best to nonetheless have the ability to handle the orbs homing in on the Knight.
Equipping Charms will undoubtedly support within the battle towards the Soul Grasp. Charms reminiscent of Spell Tornado appeal to scale back the Soul required to solid spells, Soul Catcher appeal to extend the Soul gained from hitting enemies, Longnail or Mark of Satisfaction appeal to extend the vary of the Knight’s Nail (by 15% for Longnail Attraction and 25% for Mark of Satisfaction Attraction), and Fragile Power appeal to extend assault harm are beneficial.
After discovering the Grub within the Soul Sanctum, the Knight is now one step nearer to discovering all of them and receiving the Grubberfly’s Elegy Attraction, and unlocking the Metamorphosis Achievement!