Forspoken’s launch on PlayStation 5 was rocky from a technical perspective, with uneven visuals and inconsistent efficiency, so I puzzled whether or not the PC model may very well be the panacea to all the woes John touched on in his DF tech overview. We’ll get into the gory particulars shortly, however the excellent news is that the PC model does play higher than the PS5 model – no less than on high-end {hardware}. Nonetheless, there are additionally some severe points distinctive to the PC launch that should be addressed.
So right here’s what it’s good to know, together with how the PC model compares to the sport on PS5, a take a look at how DirectStorage cuts loading instances and optimised settings to spice up efficiency.
On first boot although, Forspoken on PC supplies a constructive first impression. There’s a complete settings menu with choices for choosing picture reconstruction strategies, dynamic decision, ray-traced ambient occlusion (RTAO) and even an in-game benchmark. However whereas it’s nice that these choices are there, these PC niceties fall down of their execution.
Let’s begin with picture high quality choices. DLSS (2.4.12), FSR (2.1) and even XeSS are offered relying in your GPU, however regardless of being a internet constructive every suffers from some points.
For instance, FSR picture resolve displays issues with transparency results reminiscent of particles, so issues like fireplace can look a lot worse with FSR in comparison with DLSS or XeSS. Elsewhere, motion and disocclusion artefacts are current, and publish course of blurs reminiscent of depth of area have a pixelated look to them, as if they don’t seem to be being reconstructed. XeSS interacts with depth of area in a good worse method, with large flickering points that certainly should be patched.
DLSS might be the most suitable choice right here, nevertheless it and XeSS each exhibit issues with single pixel specular results when movement blur is enabled; these pixels are dragged out into traces by the movement blur, as if a firefly filter is disengaged. Even the sport’s TAA at native decision has points, with ghosting exhibited on particles, very similar to FSR.
Nonetheless, even with all these points, picture high quality on PC is no less than noticeably higher than on PlayStation, primarily on account of DLSS (if out there) being typically higher than the FSR 2.1 used on PS5 and the inner decision on PC being a lot increased.
Dynamic decision scaling (DRS) is one other uncommon inclusion for a PC port, however sadly it would not appear to work appropriately in both the launch or patched variations of the sport. Within the launch code, the choice solely truly did one thing when used with native decision plus TAA, however you would nonetheless toggle it on for some purpose when DLSS, FSR or XeSS is engaged – fairly complicated for the person. A patch launched as we speak fixes this difficulty, offering the power to make use of picture reconstruction strategies reminiscent of DLSS with a dynamic decision, however enabling this appears to have a deleterious impact on frame-times for causes I do not fairly perceive. For now, I like to recommend not utilizing this characteristic. VRS is equally complicated, as enabling it would not present any measurable profit to efficiency, nor any obvious change to visible high quality.

This brings us to Forspoken’s two ray tracing choices, shadows and ambient occlusion (RTAO). To be sincere, these are essentially the most lacklustre RT choices in a AAA title thus far. RT shadows, for instance, don’t apply to many objects, reminiscent of grass or bigger foliage, character hair and even some characters; as an alternative you simply get a naked minimal implementation that helps out small opaque particulars near the digital camera and a few good softening for distant shadows. Enabling RT shadows drops efficiency by round 20 p.c on RTX 4090, and for mid-range or decrease GPUs the price of the BVH construction in video reminiscence is sufficient to make it extraordinarily laborious to advocate.
RT ambient occlusion must be a extra significant improve for Forspoken’s world, nevertheless it virtually appears prefer it’s not working or has such a brief ray size as to be extraordinarily delicate, with many scenes exhibiting artefacts typical of display house ambient occlusion (SSAO) as an alternative. Oddly sufficient although, some cutscenes do appear to characteristic appropriately working RTAO, just for this to be disabled after the cutscene though RTAO stays enabled within the settings. Due to this fact, RTAO isn’t price enabling both, with almost a ten p.c efficiency loss on RTX 4090, an additional 500MB+ of VRAM used, however most scenes trying an identical regardless.
So from my testing, evidently numerous Forspoken’s choices will not be working appropriately – and there are different extra transient points as properly. For instance, LODs may not ever load, or total buildings by no means loaded so that individuals have been simply floating round within the ether. Efficiency can also be bizarre, as in a single take a look at I discovered that simply shifting the digital camera corresponded to an instantaneous ~20 p.c drop in efficiency – which is kind of novel behaviour. I additionally encountered what regarded like dropped frames, however when examined with our instruments it turned clear that the sport was nonetheless operating at 60fps, however the digital camera was stuttering by itself. I additionally recorded 4 crashes whereas taking part in the PC model in my brief time with it, which isn’t a deal-breaker by itself however does contribute to a normal feeling of lack of polish with the PC launch. A minimum of there’s no shader compilation stutter, which is a aid.
One of many few vibrant spots of Forspoken on its PC are associated to its loading instances, that are wonderful – in some circumstances, sooner than the already near-instantaneous PS5 model. It’s because that is the primary delivery title with DirectStorage 1.1, Microsoft’s toolbox for reducing down loading instances on PCs geared up with (ideally) NVMe SSDs operating Home windows 10 or 11.
System | Load time |
---|---|
PS5 (efficiency mode) | 4.4s |
PC, DirectStorage enabled (Core i9 12900K + NVMe SSD) | 4.1s |
PC, DirectStorage disabled (Core i9 12900K + NVMe SSD) | 5.4s |
PC, DirectStorage enabled (Ryzen 5 3600 + NVMe SSD) | 6.8s |
PC, DirectStorage disabled (Ryzen 5 3600 + NVMe SSD) | 11.7s |
PC, DirectStorage enabled (Core i9 12900K + SATA SSD) | 10.2s |
When loading the very same save from the identical space, we will see a 3.5GB/s (PCIe 3.0) SSD masses the sport sooner than on PS5 (4.1s vs 4.4s); with DirectStorage disabled with a command line possibility, the identical load takes round 25 p.c longer (5.4s), making it slower than PS5. That’s with a quick 12900K processor although; the identical drive used with an older, slower Ryzen 5 3600 nonetheless advantages from DirectStorage (6.7s enabled vs 11.7s disabled) however masses do take longer. So DirectStorage helps, however CPU velocity can also be an element. Equally, SATA drives additionally profit from DirectStorage, however in my testing a SATA SSD took greater than twice as lengthy to load the sport because the NVMe SSD (10.2s on SATA vs 4.1s on NVMe). Lastly, Home windows 11 presents higher loading efficiency than Home windows 10, with sport masses ending two seconds sooner on Home windows 11 with DirectStorage on (6.8s vs 8.8s), and basically the identical velocity with DirectStorage off (~11.8s).
Be aware that the DirectStorage 1.1 normal does embrace GPU decompression, however this doesn’t seem for use in Forspoken at current, with no GPU compute utilization spike when the sport is doing a devoted load. So regardless of not utilizing what’s arguably essentially the most fascinating a part of the DirectStorage 1.1 API, the sport’s loading speeds are considerably sooner than they might be in any other case. Throughout gameplay, streaming tends to be stored inside affordable ranges, usually maxing out at 300MB/s when traversing the sport world shortly and swinging the digital camera round.
Nonetheless, there does look like a bug associated to its streaming. After loading up a save, the sport is making 500MB/s transfers for minutes on finish, even whereas the digital camera is completely nonetheless. In a single instance, I captured it transferring 90GB of knowledge in three minutes till the behaviour stopped for no obvious purpose. DirectStorage being compelled off additionally appears to severely hamper efficiency in CPU-limited situations, though as it’s good to dig into the command line choices to disable DirectStorage, this isn’t prone to have an effect on common play.

Based mostly on the whole lot we’ve seen thus far Forspoken’s PC launch displays numerous points, and this sadly carries over to normal efficiency and ‘optimised’ settings. The sport is remarkably unplayable on GPUs with 8GB or much less of VRAM. In my testing with the textures set to straightforward or certainly any setting, textures by no means appear to load and stay a blurry mess, whereas on graphics playing cards with 10GB of VRAM, the textures load fantastic. This makes it inconceivable to advocate the sport on PC until you’ve gotten greater than 8GB of VRAM.
For these with a sufficiently capacious GPU, I’d advocate disabling the RT choices (shadows and AO) until you’ve gotten a contemporary (eg no less than Ryzen 5000 or Intel Twelfth-gen) processor if you’d like a constant 60fps. Secondly, for simple GPU efficiency beneficial properties, drop cloud high quality right down to low – you’ll scarcely see a distinction however it may well yield greater than a ten p.c efficiency enchancment in some conditions. Thirdly, contemplate turning down display house reflections to straightforward for those who’re searching for extra GPU efficiency – though it produces a little bit of instability and flickering in SSR at instances. In any other case, I’ve no optimised settings, as the sport already doesn’t look nice in comparison with equally performant titles on PC, and sacrificing settings like shadow or mannequin high quality could be ill-advised.
So regardless of Forspoken’s complete PC settings menu providing first impression, it is a deeply disappointing port with almost ineffective RT and a extreme texture high quality penalty for these on graphics playing cards with 8GB or much less of VRAM. General picture high quality and loading instances are improved on PC in comparison with PS5, with the suitable {hardware} and software program in place, however there are few significant choices to regain efficiency on lower-end {hardware} or push visuals past the PS5 model. Hopefully, some or all the points recognized on this overview may be addressed, as there’s a kernel of a enjoyable sport right here and PC gamers deserve higher.