From Jonathan Hardin, sojournersawake.com
Roleplaying Ideas E-newsletter #1186
If they’re having enjoyable, then you definately’re doing it proper.
With my Highlights & Hopes approach, I can instantly obtain suggestions on how my gamers outline enjoyable.
I collect these Highlights & Hopes proper after the sport whereas they’re nonetheless contemporary in everybody’s thoughts.
Definition
Highlights & Hopes is a post-session debriefing.
The GM goes across the desk and asks every participant to ship a spotlight of the sport, adopted by a hope for future classes.
Examples
Highlights
Highlights could be a second that made the participant snort, an opportunity to congratulate one other participant on their intelligent considering, or an opportunity to *ahem* let the GM know what an excellent job they did on designing the 5 Room Dungeon.
If my gamers battle for a spotlight second I ask them:
“What did you see within the recreation that you just wish to see extra of sooner or later?”
Thanks, Jonathan, for that basically cool magic defend.
Hey Perry, I actually preferred how your wizard Ignitus negotiated us out of that battle — you actually saved us alive.
Oh Sandy, I laughed so arduous when Roghan misplaced the horses. Truthfully, the most effective a part of the sport!
Hopes
Hopes are requests from gamers to permit them to take part within the growth of the longer term classes.
Gamers may ask for shorter combats, an opportunity to disclose their character backstory, or a quest they wish to observe subsequent.
If a participant struggles with a solution, I’ll ask them:
“What do you would like was a spotlight of the sport?”
I really like fight for certain, doing an excellent job, however I used to be questioning if we may look ahead to an opportunity to parlay with the villain?
I’d find it irresistible if we took the underworld mission.
I actually wish to see Sandy’s new character – can’t wait to satisfy them.
Warning
Typically a participant might need a grievance concerning the recreation system.
Hear the participant out and reply with, “I can see your level, let’s discover a strategy to fulfill these particular factors subsequent session.”
Additionally notice {that a} participant may use this as a chance for constructive criticism to the GM.
I’ve had it occur and it looks like an assault. Typically, persons are not taught how one can ship criticism gracefully.
Moderately than burning your marketing campaign down in anger, obtain this “spotlight” as proof your gamers care concerning the consequence of your recreation.
Thank the crucial participant. Then let time be your pal in processing the suggestions. After a couple of days’ cooldown, you could be extra goal and reply to the unfavourable feedback in constructive vogue to enhance your GMing.
Closing Thought
Most worth is achieved by means of full participation.
The extra usually I’ve my gamers take part within the recreation, the extra invested they’re within the expertise and consequence.
Highlights & Hopes brings your entire arduous work again to give attention to the gamers at your desk. Whereas I can be taught from different GMs and listen to from different gamers, utilizing this technique jogs my memory that a very powerful individuals in my recreation are the gamers.

Ideas From Roleplaying Ideas Sport Masters
Have a roleplaying tip you’d wish to share? E-mail it to [email protected] – thanks!
Concept: NPC Updates
From RPT GM Jesse C Cohoon
Johnn,
Merry Christmas and Glad New Yr.
I simply did one thing neat for gamers of my play-by-post recreation.
As a result of the gamers every have their very own pursuits and contacts, it’s nearly like operating a very totally different recreation for every of the PCs.
However because it’s not all the time simple (and even potential!) to get an opportunity to cowl every thing that’s happening with them, I believed it might be neat to present a glimpse of what the NPCs had been doing after they weren’t interacting with the characters.
Earlier than I posted the knowledge, the gamers knew all the knowledge was out of character and must get the knowledge out of the NPCs one way or the other.
Right here’s a few questions that may assist your readers see if it might work for his or her video games:
- Are the NPCs recurring?
- Have they any emotional attachments to them?
- Is what they’re doing fascinating, helpful, or related to the plot? Why is it fascinating to the PC? What makes it helpful? How is it related?
- Does what they’re doing present character development?
- Will the PCs hold the out-of-character info out of character?
Right here’s a couple of examples of what I did:
- Legion, (a being that has 17 souls in a robotic shell) with their means to make strong illusions, has been asking contractors for quotes for a brand new constructing within the location the place the PCs discovered the Hoarfrost coffin.
- Jase has simply gotten a promotion within the police division. With that, he’s in a position to control issues behind the scenes with out being on the entrance strains a lot.
- One factor the division is investigating is a rise in violent crimes amongst individuals who’ve by no means had any felony document earlier than.
- Robert has gotten an undercover job at Omnicorp Pharma-medics division. They’re doing analysis on subsequent yr’s flu vaccine. He’s given experiences that he’s involved concerning its security.

XP For Fixing Issues
From RPT GM Colubris
For me, it wasn’t milestone XP, it was problem-based XP that disincentivised shoot-first encounters.
An important half: We had a chat first.
I wasn’t having enjoyable with the murder-hobo fashion, however I wanted to ensure I wouldn’t be destroying their enjoyable by altering it.
I wished barely extra nuanced & inventive play. They thought that will be enjoyable, however wished to maintain pretty easy morality with very clear unhealthy guys they didn’t should really feel unhealthy about killing.
We settled on a system the place not all XP could possibly be reached by killing.
As an alternative, I award full XP for fixing an issue.
If killing issues solves the issue, so be it. If not, they get partial award:
50% for bypassing an issue
10% for failing to deal with the issue
The remainder of the XP is on the market in the event that they efficiently remedy the issue.
I additionally award double XP for inventive options, like killing no person and negotiating a peace between the uplifted wolves and the native shepherding group.
10% can be used for random encounters the place there isn’t any downside to unravel:
“You see a bear within the distance.”
“We kill it”
“You now have a bear carcass & 120 XP. That’s 30 every.”
With this technique, it’s necessary to inform them what they’re getting and why.
It feels good to get double reward for arduous work.
It feels unhealthy to get partial reward for shoddy work.
The incentives match the fashion of play. Hope this helps!

Protecting Talkers & Smashers Engaged
From RPT GM Bronson
re: How To Deal with Hack & Slash and Plot-Breaking Character Powers
Hey Johnn,
I loved your e-mail at this time that spoke somewhat bit on the Hack and Slash and thought I might need a few opinions and strategies that could possibly be helpful.
The very first thing that I’d encourage any DM who’s dealing with this case to do is to take inventory of their gamers.
Is Hack and Slash all that they need out of their time with you?
For some gamers, this chance to vent with out the specter of reprisal could also be precisely what they’re after and that’s OK.
There are many issues that we will do to make fight distinctive and fascinating for these gamers.
However I believe the issue involves the desk when we’ve got a few gamers that “break up the occasion” on this desire.
A pair simply wish to hack n slash by means of the nights entertaining fight sequences, whereas a pair need to flex their creativity by means of partaking roleplay and plot growth with out the specter of the homicide hobo edgelord killing that prisoner the roleplayers wish to interrogate.
So the actual query I believe turns into, “How will we interact our Roleplayers throughout fight and the way will we interact or Hack-n-Slashers throughout roleplay?”
Listed below are a few issues I do to assist every of those teams.
Roleplayers Throughout Fight
My favourite factor to do for these gamers is have roleplay “voice strains” prepared and ready for them.
This offers roleplayers one thing to understand onto in the event that they do wish to take any non-combat actions.
Voice strains can take the type of particular bonus actions or reactions that I’ve programmed for the villain of the second.
For example, the evil Paladin Nu’min has led his henchman towards the occasion. However throughout fight we wish to do issues that assist develop Nu’min’s character greater than “he hits you for 15 slashing injury”.
But when we are saying, “Nu’min the evil Paladin gazes upon you in righteous fury. ‘My blade will devour your blood in holy sacrament to Rakal!’ He hits you for 15 slashing injury.”
This immediately ramped up the roleplaying potential a counter quip about false righteousness.
Having 4-5 voice strains able to roll will make it simpler so that you can accommodate the roleplayer and perhaps even progress the plot, all throughout that hack n slash fight.
Hack-n-Slasher Out Of Initiative
This participant simply needs to “DO SOMETHING! TOO MUCH TALK!”
So enable them alternatives to be heroic with out drawing their blade.
Earlier than you understand it they are going to be LOOKING for tactics to be heroic with out drawing their blade.
For instance, I had a celebration assembly with their native fence, and the Barbarian was becoming bored because the excessive charisma gamers bantered with the shopkeeper.
Out of nowhere, “Barbarian what’s your passive notion?!…”
“Uh um uh 13.”
“You see an unattended child carriage rolling down the hill previous the store window! What do you do?!”
The short and easy collection of checks led to the Barbarian discovering an extended and fulfilling facet plot with the only mom whose darling youngster he rescued.
Tacky? maybe.
Did it work? Dang straight it did.
As a DM, we’ve got to facilitate alternatives for all gamers to get pleasure from what they like most concerning the recreation that you just play.
Wanna Roleplay?
Give them dynamic dialog and drama-filled fight.
Wanna smash? Give them the chance to be the hero in ways in which don’t contain them rolling initiative.

Focus on these recreation grasp ideas on this thread on the official Roleplaying Ideas group discussion board.