Workforce Cherry’s Metroidvania action-adventure sport, Hole Knight, follows the journey of a anonymous warrior referred to as the Knight as he travels via Hallownest, which is now a kingdom ruined by a supernatural illness. Because the Knight journeys via Hallownest, he can unlock new skills, spells, and charms that can assist him traverse via completely different areas of Hallownest and defeat enemies.
On this information, we are going to study in regards to the Dashmaster appeal. Within the sport, particular gadgets give the Knight completely different skills and bonuses referred to as Charms. To equip or unequip these Charms, the Knight should be sitting on a Bench, and the Knight will need to have sufficient unused Notches to equip them.
One of many 45 Charms within the sport is the Dashmaster Attraction which requires and takes up solely two Attraction Notches. When geared up, the Dashmaster appeal reduces the cooldown of the Mothwing Cloak potential, which permits the Knight to sprint forwards by 33% and permits the Knight to sprint downwards, which will also be useful to dodge assaults.
With the Dashmaster appeal, the Knight can carry out sprint some extra, as its identify suggests!
Location

The Dashmaster appeal will be discovered embedded on a statue on the very backside of Fungal Wastes east of the Mantis Village.
The Knight will encounter varied enemies within the Fungal Wastes and the Mantis Village. Nonetheless, the Knight will particularly encounter the next enemies on the way in which to the Dashmaster appeal: Mantis Youths and Mantis Warriors. It’s value mentioning that it could be immensely simpler to try to acquire the Dashmaster appeal after defeating the Mantis Lords, the non-obligatory boss within the Mantis Village, as all of the Mantis Youths and Mantis Warriors will change into passive to the Knight and can solely assault the Knight if they’re attacked.
Earlier than the Knight can discover the Dashmaster appeal, it’s beneficial that the Knight has the Monarch Wings potential, which permits the Knight to carry out secondary leap mid-air, and the Mantis Claw potential, which allows the Knight to cling to partitions and leap off of them. With these skills, acquiring the Dashmaster appeal might be no problem.
To search out the Dashmaster appeal within the Fungal Wastes space, that is what the Knight should do:
- Ranging from the center of the central space of the Mantis Village (the room the place it says Mantis Village on the map), head to the proper, the place the Knight will encounter a Mantis Youth, head up the tall platform above the pool of acid utilizing the Mantis Claw potential or the Monarch Wings potential, proceed to the proper, drop down the hole and leap to the following platform, proceed to move proper, then take the exit on the proper.
- Upon coming into the following room, the Knight will encounter a Mantis Warrior. Head to the proper, the place the Knight will encounter one other Mantis Youth and drop down the hole. Head to the underside of the shaft, head to the left, leap throughout the hole the place there’s one other Mantis Warrior beneath, proceed to the left, drop down the hole, and head on the trail beneath utilizing the small platform (be careful for the pool of acid), then take the exit on the underside left. It’s value noting that there’s a Bench on the alternative aspect of the exit, so you possibly can sit on the Bench if you wish to save your progress.
- Subsequent, head to the left, drop down the hole on the left, drop down the proper, drop down the hole on the left, proceed heading to the left whereas additionally dropping down on the gaps, and head down utilizing the small platforms.
- Then, head to the proper and drop down the gaps to the underside, then head to the left, the place you will note a statue with one thing glowing on the backside.
- Examine the glowing factor; the Knight has now obtained the Dashmaster appeal!
Different Charms go effectively with the Dashmaster appeal, particularly the Sharp Shadow appeal, which permits the Knight to deal harm to enemies when passing via them utilizing the Shade Cloak potential and, if paired with the Dashmaster appeal, the harm dealt by the Knight when passing via enemies is elevated to 1.5x of the harm output of the Knight’s Nail. Nonetheless, it won’t have an effect on the cost or cooldown time of the flexibility, and the Sprintmaster appeal will increase the Knight’s operating pace by as much as 20%; if paired with the Dashmaster appeal, the Knight’s motion pace might be elevated some extra by 39%.
Now that the Knight has the Dashmaster appeal, the Knight can now equip it whereas sitting down on a Bench, and the Knight can now carry out the sprint potential some extra and even sprint downwards!