In early 2019, Chained Echoes exploded onto Kickstarter with a remaining complete greater than double the unique aim: a fairly spectacular end result for solo developer Matthias Linda. When you don’t know what Chained Echoes is, then go watch this trailer. We’ll wait. Seeing the sport in movement proves that Linda understands traditional JRPGs and is aware of learn how to recapture our recollections.
Whereas Linda is presently busy ending up the sport, he was sort sufficient to take the time to reply a few of our questions.
RPGFan: Growing a recreation is a monumental activity, particularly for a solo developer. How did you get into recreation improvement, and why did you need to develop this recreation particularly? What challenges have you ever confronted?
Matthias Linda: Again within the day, I created small video games with RPG Maker in honor of video games comparable to Closing Fantasy VI and Chrono Set off. Effectively. They weren’t small. And I by no means completed one. And by no means launched one. However you recognize, these have been my first steps. I at all times needed to create a recreation which captured the recollections of my childhood. Not my precise recollections, however the ones I’ve for the video games I performed again then. You can say that Chained Echoes is my magnum opus.
RPGFan: Chained Echoes instantly catches the attention of any fan of JRPGs. Which retro JRPGs impressed you? Which trendy JRPGs?
Matthias Linda: There are fairly a couple of video games which impressed me. Xenogears, Chrono Set off, Closing Fantasy VI, Suikoden II. I’m actually critical once I say I need to create a love letter to the golden period of RPGs. There positive are influences from trendy video games, in all probability fairly a couple of from the Xenoblade Chronicles video games. But additionally some concepts from non-JRPGs.

RPGFan: All of us love mecha, and Chained Echoes has some nice mecha designs. Why was it a precedence to incorporate mecha, and the way necessary are they to the sport? What are a few of your favorite mecha designs?
Matthias Linda: To begin with, while you play the sport, it takes fairly a while until you get to the mechas. They need to really feel like a reward. They usually additionally change the fight system a bit. And the overall gameplay. So yeah, they’re fairly necessary. There are areas which you’ll’t attain with out them. I needed to have them to have a device at hand to alter issues, to interrupt with expectations. And I simply love mechs. I don’t know. It felt pure to have them in my world.
I feel my most beloved design is from Xenoblades Chronicles X.
RPGFan: Chained Echoes seems to be to have fairly an expansive world map. Have been the map and the airship one thing you needed to incorporate from the start of the challenge? What do you suppose world maps convey to a recreation?
Matthias Linda: For me, world maps offer you a sense of an open world. Again once I grew up, actual open worlds weren’t doable however these world maps made you’re feeling such as you have been touring inside a linked world. And I, by myself, fell in love with that concept. That’s why I needed to have one, too. Plus, it’s enjoyable to design them and fill them with tons of little particulars. And yeah, it additionally allowed me to justify the existence of airships which I simply love.

RPGFan: Chained Echoes’ fight system seems to be each strategic and fast-paced. What’s the main aim you needed to attain with this thrilling battle system?
Matthias Linda: My main aim was to make it look and really feel strategic and but fast-paced. So, in response to your query, I already achieved my aim by 50%. Jokes apart, that was certainly what I needed to create. I imply, preventing a boss monster ought to at all times take time, however I actually needed to create one thing which feels fast-paced whereas being turn-based. And one thing which nonetheless gives sufficient tactical depth.
RPGFan: Chained Echoes has a definite visible fashion that feels contemporary but nostalgic. Do you imagine you’ve been in a position to efficiently convey your imaginative and prescient?
Matthias Linda: I hope so. From my private perspective I did, however the gamers will determine ultimately, proper? My imaginative and prescient was… properly, that’s arduous to elucidate. So, I attempted to create a recreation which seems to be like how I bear in mind the video games from SNES period. Not how they really seem like however how I bear in mind them to seem like. The extra time passes, the higher they give the impression of being in my head. That’s the fashion I used to be aiming for.

RPGFan: Although Chained Echoes’ composer Eddie Marianukroh solely has a handful of recreation credit, his portfolio of labor is sort of spectacular. How did you meet Eddie, and what made you determine his scores have been the right match for Chained Echoes?
Matthias Linda: It’s comparatively unspectacular how I met him. I posted an providing in a spot for composers and he utilized. I fell in love together with his work straight away. And, properly, right here we’re. He’s in all probability one of the proficient musicians I’ve ever met. And I knew after we talked for the primary time that I may belief him blindly. And so I did. He may do no matter he needed to make the soundtrack as becoming as doable.
RPGFan: Since Chained Echoes so effortlessly brings to thoughts previous favourites, now we have to ask – would you prefer to be part of the event of a longtime/beloved RPG sequence? In that case, which one?
Matthias Linda: Closing Fantasy. To be actual, the very first Closing Fantasy. God, think about your identify being listed within the credit of one of the influential video games of all time.

RPGFan: What’s subsequent for you? Do you propose to maintain creating video games?
Matthias Linda: Oh that’d be nice. This relies clearly a bit on the success of Chained Echoes. However sure, I need to proceed creating video games.
RPGFan: Do you’ve got any phrases for aspiring builders?
Matthias Linda: Be sure that to mix what you’ve got early on. When you construct ranges, belongings, mechanics, quests and all that separated, belief me, it is smart to convey every little thing collectively as early as doable. Your idea would possibly look good on paper. Your mechanics is likely to be cool. However solely when you’ve got every little thing working on the identical time, you’ll actually know in case your concepts work out or not. Plus, throwing every little thing right into a playable construct is far more work than you would possibly suppose it’s. And it helps to have it completed as soon as to know what must be completed.
Interview questions by Des Miller and Izzy Parsons.
As was not too long ago introduced, Chained Echoes is releasing on December eighth, 2022 on PS4, PS5, Xbox Sequence X|S, Swap, and PC. RPGFan wish to thank Matthias Linda for his time in answering our questions, for his continued arduous work on Chained Echoes, and for sending alongside this {photograph} titled, “Matthias Linda — after seven years of recreation improvement.”
