The Inventor Job Class is without doubt one of the final, top-secret courses out there in Octopath Traveler II – and it has some complexities that imply that unlocking this job and its talents is not so simple as simply discovering it on the Japanese Continent – you may have to really undertake numerous steps to unlock the Inventor and its talents.
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The Inventor is probably going the primary of the hidden courses you may encounter, as relying on who your beginning character is you may start the sport with it proper in your doorstep. As soon as that occurs, you may unlock it fairly shortly – however then confronted with additional quests to make it viable. This information covers all that, from unlock to having the most effective jobs within the recreation.
Octopath Traveler 2 Inventor Job information & Unlock
This information exists that can assist you by means of the trials and tribulations related to the Inventor in Octopath Traveler 2 – which does get fairly testing. The check begins out with Arkar, a top-hatted steampunky NPC you may discover in a dilapidated constructing on the New Delsta Highroad, not removed from the Japanese exit of New Delstra metropolis itself.
It is vital to do not forget that not like the Secondary Jobs, the Inventor is like the opposite Octopath 2 Secret Jobs in that there isn’t any indication on the map till you truly uncover it – you may have to enter this random constructing and discuss to the NPC, and that’ll kick off the storyline.

This is the placement for the Octopath Traveler 2 Inventor Job unlock.
That is difficult sufficient in itself… however then issues get extra so – which is the place this information actually kicks in.
Upgrading and Bettering the Inventor Job Class
Okay, so – the Inventor is a completely distinctive job class in Octopath Traveler 2. Not like the remainder of the roles within the recreation together with two of the opposite secret jobs (the Arcanist, and Conjurer), the Inventor doesn’t require JP to be taught new talents, however requires a very completely different methodology. That is much like just one different job, the Armsmaster.
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By inspecting the glass showcase of Arkar’s constructing, you’ll discover that every invention requires a set of supplies to construct. As soon as the invention is invented, you’ll receive new talents for the inventor associated to that invention. The beginning talents for the inventor may appear a bit lackluster, however when you get an excellent quantity of talents, you’ll discover this job to be extraordinarily sturdy.

Inventor Talents Record
Inventor Passive Talents
- A Step Forward: The equipping character will act first in battle
- Upgraded Equipment: Raises the attributes of the equipping character’s equipment
- BP in Adversity: Grants the equipping character 2 BP when close to dying
- Fruits of Labor: Raises the bodily protection an elemental protection of the equipping character by 1 for each job ability discovered.
Inventor Ability unlocks: Tips on how to get Inventor Class Talents
As you may think, each single capability of the Inventor class requires you to unlock it in a selected method – no want for JP, however as an alternative a requirement to do different issues. That is busy-work, however the job turns into very highly effective, and our information will assist to hurry up the method. This is every capability and its unlock:
Changeable Catapult
- Utilization: Unleash an assault on all foes with a particular weapon.
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Required Supplies: None (Beginning capability)
Springy Boots
- Utilization: Trigger a single ally to behave first for five turns.
Required Supplies: None (Beginning capability)
Hastening Hammer
- Utilization: Unleash a extremely highly effective assault on a single foe and cut back the crafting time of an invention by 1 flip.
Required Supplies
- Soldier’s Bow: Clockbank Weapon Store (11000 leaves)
- Nice Blade: Use Path Motion on the Elite Guard station at Stormhail.
- Be aware: This NPC is fairly sturdy, I might suggest utilizing Agnea’s path motion once you’re stage 30 or larger to keep away from combating him.
- Guardian’s Axe: Stormhail Weapon Store (23000 leaves)
Arkar’s Coil
- Utilization: Restore 40% of a single ally’s HP and SP and grant them 1 BP. Incapacitated allies may even be revived.
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Required Supplies
- Scrap Steel: Use Path Motion on the Manufacturing unit Employee within the Clockbank Manufacturing unit.
- Historical Cog: Use Path Motion on the NPC residing within the non-public home in Roque Island.
- Pure Magnetite: Treasure Chest within the Dungeon “Unfinished Tunnel”
Tin Horn
- Utilization: Fill the Latent Energy gauge of all allies.
Required Supplies
- Empowering Lychee: A typical merchandise present in treasure chest and merchandise outlets.
- Tin Toy: Use Path Motion on the NPC within the Wellgrove Division Retailer. (Be aware this NPC doesn’t seem till you’ve got end chapter 3)
- Legendary Horn: Hidden in a treasure chest within the Anonymous village. You will discover it behind the Beastling.

Important Scope
- Utilization: Flip all harm dealt to a single foe into important harm for 4 turns.
Required Supplies
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- Unerring Earring: Weapon Store in New Delsta (280 leaves)
- Important Earring: Weapon Store in Canalbrine (280 Leaves)
Elemental Bomb Bottle
- Utilization: Deal the identical sort of harm as a single foe’s uncovered elemental weak factors 1 time.
Required Supplies
- Hearth Soulstone: A typical merchandise present in treasure chest. The merchandise can be offered on the Black Market by Delsta Street.
- Ice Soulstone: A typical merchandise present in treasure chest. The merchandise can be offered on the Black Market by Delsta Street.
- Thunder Soulstone: A typical merchandise present in treasure chest. The merchandise can be offered on the Black Market by Delsta Street.
- Rainbow Glass Bottle: Treasure Chest in Conning Creek – Fishing Port
All Goal Software
- Utilization: Start crafting all innovations.
Required Supplies: None (Requires first acquiring all innovations, then unlocks mechanically)