StormKnight wrote:
However once more, the GM in your script did not do it. The OP additionally suggests it is not only a single time problem for you.
It could possibly’t be each nonsense and simply fundamental communication, absolutely? It is after all simple to provide you with examples the place stake setting could be excessive and never essential. That is why I typically would not use it on a regular basis, as I already mentioned. I do assume it is fairly simple and pure as soon as individuals have gotten used to it, however I positively do not assume it is how individuals mechanically talk more often than not.
StormKnight wrote:
I believe it is a good suggestion to go over the state of affairs once more.
The fundamental arrange – a minotaur is on a bridge. It desires to cease the gamers crossing, gamers wish to cross. The minotaur, presumably, is sort of pleased to cease the gamers by smashing them to bits and is bodily stronger than many of the characters individually.
Situation 1: A combat begins with 1 or 2 of the group on the bridge proper subsequent to the minotaur. The remainder of the group is additional away off the bridge.
Situation 2: The gamers usually are not on the bridge and the minotaur must transfer off the bridge to assault them if it wished to.
I can think about situations the place these two issues could be functionally equal, however they’re extra uncommon than situations the place they’ve important distinction when it comes to the choices the group may take.
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