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Reply: RPG Design:: Re: Practical fantasy RPG fight. Would anyone get pleasure from it?

About To Play by About To Play
November 25, 2022
in Role-playing
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by Michael Hopcroft

jjwhite103 wrote:

ctimmins wrote:

Finnubar wrote:

…however two properly skilled absolutely armoured knights may pound one another for fairly a very long time…


Which seems like boring roleplay. Even when lifelike.


Extremely boring, sure, in the event you’re dealing with it blow-by-blow. I have never fully given up hope of some method to fast-forward to the thrilling bits whereas nonetheless understanding that a number of minutes of circling, sparring, and innocent bouncing off shields or armor occurs in there too. I believe it is the D&D mindset (and its enduring legacy) that has us presumptively considering when it comes to particular person assaults, which is unquestionably boring when the overwhelming majority of them will not be telling blows. However come on, in a film they will inform that story successfully by leaping forward to the great half and placing severe emphasis on it. I need a sport that does that.


Surprisingly, after I wrote my fantasy novel, I took benefit of that after I had the 2 leaders of the antagonistic sides Combating one another for ages whereas all types of different stuff went on. They had been spo fastened on their duel, on a bigger battlefield, that[o] they did not even discover all the pieces else that was happening throughout the battlefield (particularly the Fatima-like imaginative and prescient that was inflicting virtually everybody else to panic and flee). [/o] I think about this may be fairly frequent on AD&D battlefields as properly. PCs can solely understand a lot.

Maybe they meant it to te considered Diego Montoya vs.. the Man in Black the place no person really will get reduce in a sequence that lasts a number of minutes however is kind of entertaining. However I ponder how the bmore skilled AD&D gamers would consider that.



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