The Dimps workforce isn’t any stranger to Dragon Ball video games. They’ve been on the forefront of growth for a number of titles such because the Dragon Ball Xenoverse collection, Dragon Ball Z Budokai Tenkaichi collection, and Tremendous Dragon All Heroes collection. From the preventing sport style to the TCG style, they perceive the ability of the Dragon Ball universe in so many varieties and now they’ve stepped as much as the brand new problem of making an asymmetrical multiplayer survival sport!
Dragon Ball: The Breakers is the most recent sport to be developed by the Dimps workforce and it’ll launch for PS4 on October 14. Forward of the launch, we wished to offer Dragon Ball followers and Survival sport followers an opportunity to listen to extra in regards to the behind-the-scenes growth with an unique interview with the Dimps workforce and our very personal Bandai Namco Leisure producer, Ryosuke Hara!

Thanks for becoming a member of us for an interview at such an thrilling time for Dragon Ball: The Breakers! Please introduce yourselves and your position on the sport.
Ryosuke Hara: Howdy, I’m Ryosuke Hara, the producer at Bandai Namco Leisure Inc.
Yoshiya Otsuka: Good to satisfy you. I’m Yoshiya Otsuka, the developer at Dimps Company.
We’re excited to have you ever a part of the interview! As you’re employed to provide a number of Dragon Ball titles, we want to ask what excites you most about engaged on Dragon Ball: The Breakers?
RH: From a bigger perspective, the truth that we’re taking up the problem of growing a Dragon Ball sport that has by no means been completed earlier than is thrilling in itself. Whereas there are challenges due to the unprecedented nature of the mission, on the similar time we’re capable of expertise a degree of enjoyable that previous Dragon Ball sport producers have by no means skilled. From a smaller perspective, as a Dragon Ball fan myself, I actually benefit from the time I spend excited about what sort of Raiders and Survivor character skins so as to add, and what expertise to incorporate to make it extra fascinating. Each time I do that, I understand that the allure of Dragon Ball is unfathomable and that now we have but to completely faucet into it.
It’s a tremendous observe report for Dimps to have over 20 years of expertise growing Dragon Ball video games. What excites you most about engaged on Dragon Ball: The Breakers?
YO: What excites me is that this can be a sport which breaks the rule of the previous Dragon Ball video games. Dragon Ball video games have historically been one-on-one video games, or video games wherein gamers struggle in groups of the identical variety of gamers. Nevertheless, this sport is an asymmetrical one-on-seven motion sport that challenges the style in a method that has by no means been tried earlier than. As well as, as a substitute of controlling the principle characters reminiscent of Goku and Vegeta, gamers management bizarre individuals within the Dragon Ball World, reminiscent of Bulma and Oolong, who haven’t been playable in earlier Dragon Ball video games. We hope that our clients will benefit from the Dragon Ball world that they haven’t been capable of expertise in earlier Dragon Ball video games.
We’re very excited to have the ability to ask you each some inquiries to study extra in regards to the growth course of. To begin, what had been a few of the issues that needed to be on the high of your thoughts when growing an asymmetrical multiplayer survival sport with 7 survivors working to flee from 1 tremendous robust Raider?
RH: The idea is the “overwhelming distinction in energy” that’s distinctive to Dragon Ball. There are various asymmetrical preventing video games on this planet at present, however I don’t suppose there’s a sport on this planet the place characters from the identical universe have such a big distinction in energy than Dragon Ball.
YO: The stability to make an asymmetrical sport of 1 vs 7, whereas producing the “overwhelming energy distinction distinctive to Dragon Ball” was one of many parts now we have been cautious with. At first look, it could sound contradictory as we wished to attain an awesome distinction in energy and but keep stability, but when this stability isn’t achieved, the sport is not going to work. Even now, we’re nonetheless adjusting the stability by testing proper earlier than the launch. As we are going to proceed to function the sport after launch, always adjusting stability whereas including new characters will probably be an ongoing matter.

In a match, survivors might run into one in all three Raiders – Cell, Frieza, or Majin Buu. Because the match begins, the Raider begins with its first kind after which evolves because the time progresses. That is such a enjoyable and dynamic ingredient distinctive to the survival sport style as a result of it permits the participant who’s the Raider to additionally evolve their technique all through the match. It additionally creates such a way of urgency among the many remaining Survivors! How did your workforce implement ideas of every kind into every of the Raiders?
RH: Briefly summarizing, we differentiate our play types within the following methods:
- Cell : “All-rounder kind” with quick development velocity and steady search expertise
- Frieza: “Method kind” wherein the bottom line is the usage of his search expertise
- Buu: “Excessive-risk, high-return kind” that evolves slowly however hunts down Survivors without delay within the latter half of the sport.
What Raider was your private favourite to design and why?
RH: I like Frieza higher. I can place Zarbon and Dodoria anyplace on the map with my expertise, and I can place them effectively to have hidden Survivors come out, or place them in entrance of down Survivors to stop them from being revived by different Survivors. This Raider is enjoyable to make use of as a result of it gives a variety of methods.
YO: I might say Cell. When you choose Cell and the sport begins with the larva, that’s the second while you really feel that is one thing you’ll be able to solely expertise on this sport. In a way, Cell is a personality that symbolizes the sport, so I hope that you’ll develop into Cell and try to go from the larva to the ultimate kind.
Caption: Not gameplay footage.
The Breakers has such a singular twist to the survival sport style as the principle aim for survivors is to flee relatively than concentrate on battling. What was responsible for this ingredient of the sport?
RH: BNE has produced quite a few Dragon Ball video games. Most of those video games have targeted on battles and the retelling of the unique story. Whereas I felt that this was to be anticipated, since that’s the picture of Dragon Ball and what many individuals discover interesting about it, I additionally questioned if that was actually the one enchantment of Dragon Ball, and on the similar time, I’ve at all times had a imprecise feeling that this was not the case. I got here up with the concept that the specter of battles between tremendous warriors might be extra strongly felt by viewing them not from the attitude of robust characters, however from the attitude of bizarre individuals, taking a touch from the existence of distinctive characters reminiscent of Bulma and Oolong, who should not have tremendous powers and don’t take part in battles. Moreover, the “asymmetrical battle” sport style was already well-known within the business, and the event of this title started from the viewpoint that the mix of this sport style and asymmetrical battles may create new IP worth and synergy.
In The Breakers, there’s a sport mechanic referred to as Dragon Change the place Survivors can borrow the powers of Z fighters, nevertheless it’s usually used as a way to flee relatively than to battle. This can be a bit totally different from different Dragon Ball video games the place the principle focus is on the fights. How was it designing survivor characters who’re basically powerless?
YO: With a view to produce the idea of “the overwhelming energy distinction that may solely obtain in Dragon Ball”, which was given by Hara-san, the “escape sport” matched the idea effectively as a substitute of earlier battle-based video games that was developed. On high of it, by having bizarre individuals in Dragon Ball world reminiscent of Bulma and Oolong changing into a part of the sport, it resulted in an expertise that has by no means seen in a sport whereas basing on the unique story.
In what different methods does this sport usher in parts of the Dragon Ball franchise to make it a recognizable a part of the universe? (Particularly what are some iconic Dragon Ball parts and story moments gamers can look out for when going by the totally different matches and maps?)
RH: This title has a special perspective from the earlier Dragon Ball video games, with parts that symbolize the unique story scattered all through the sport. The obvious examples are Bulma, Oolong, and the Farmer, who should not have tremendous powers. Their traits and expertise wouldn’t be utilized in earlier battle video games, however this title is designed in such a method that they can be utilized to their full benefit. On the Raider’s aspect, the method of evolution, destruction of areas, defeating civilians, and different experiences of roaming the map as an enemy character are all new authentic story experiences. There are various different parts to the sport, reminiscent of summoning Shenron by amassing 7 Dragon Balls, utilizing varied expertise, Dragon Modifications, and many others., however I hope that you’ll expertise them for your self while you play the sport.
Lastly, it will be nice to finish with some enjoyable recommendation for the gamers! What are a few of your ideas for being a Raider and being a Survivor?
RH: We imagine that the shortest strategy to defeat Survivors is for Raiders to make use of their very own eyes and ears to seek for survivors, along with using their expertise and particular strikes. Particularly, the ears are typically uncared for, so we hope that you’ll put on headphones and seek for Survivors effectively. It will be significant for Survivors to simulate prematurely what they may do when they’re attacked by Raiders. At first, they could attempt to escape by merely working, however in fact Raiders will quickly catch up, so we wish you to customise your personal method of escaping after understanding the traits of your expertise.
YO: Survivors will get pleasure from cooperating with different gamers so as to escape, however there are numerous parts for gamers to speak with one another, reminiscent of stamps, emotes, and alerts, so we hope that you’ll benefit from the sport whereas making use of those parts. We hope that you’ll benefit from the sport as a lot as we do. Raiders even have customized voices that enable them to talk the traces of Cell and Frieza at any time from the unique story. The flexibility to talk the traces of Cell and Frieza in battle conditions much like these within the authentic story is one other strategy to benefit from the sport! This stuff will probably be added to the sport sooner or later, so we hope that you’ll proceed to benefit from the sport lengthy after its launch.
Thanks a lot for taking the time to debate Dragon Ball: The Breakers intimately as we get able to launch the sport on PS4 this October 14, 2022!