Roleplaying Ideas E-newsletter #1213
I largely run sandboxes today. Which means I wrangle a variety of particulars. After a number of periods I’ll have dozens of Pages and Log Entries in Marketing campaign Logger. After a yr, they’ll be within the tons of.
Right here’s an instance from Wizard of Journey ExileInParadise’s Sword Coast marketing campaign:

And right here’s a screenshot of my Homicide Hobos marketing campaign I’m in the course of transferring over to Marketing campaign Logger vNext from Evernote:

I discover preserving all these particulars in my head not possible after awhile. Particularly if there’s a cancelled session and time eats my neurons. As well as, it will get tough preserving monitor of my plots, side-plots, and concepts as gameplay will get deeper.
The Story So Far Web page
My resolution for that’s what I name a management doc from my undertaking administration days. Or when utilizing Marketing campaign Logger, it’s my Story So Far Web page:

I record the important particulars and hyperlinks on this web page. After every session I add a brief abstract of 1-5 sentences with hyperlinks to the individuals, locations, issues, and occasions of import the characters encountered. I additionally record my concepts for future plot factors, milestones, conflicts, and concepts.
At a look I can see a marketing campaign abstract of previous, current, and potential futures.
When prepping for a session, I do a quick-read of this web page to refresh my psychological RAM. I do the identical about an hour earlier than every session begin. And generally, after I get caught or overwhelmed in a session, I return to this web page and scan for concepts and path.
This resolution works very effectively for me. It’s like an iceberg. I’ve acquired a web page guiding me and my marketing campaign poking above the water that I can entry with a keystroke. And lurking beneath the turgid waters of gameplay are my tons of of Pages and Log Entries of prep, plots, and concepts only a fast hover, click on, search, or filter away.
Crazy Planning
My Crazy Planning approach additionally helps me keep in mind, ideate, and drive my campaigns. As a sandboxy GM, I wanted a strategy to current a dynamic world that responds to the celebration’s actions each session, plus information choices and seeds for the Essential Story Path and any ongoing side-plot threads.
Right here’s an summary of Crazy Planning. (Wizard of Journey members, right here’s a extra in-depth tutorial on how you can create, setup, and handle your Crazy Plans.)
And right here’s an article about my Essential Story Path method.
Story So Far Stat Block
How do I format and arrange my Story So Far web page? Right here’s the standard stat block I exploit, although it may possibly fluctuate a bit by marketing campaign.
Title: The marketing campaign title is already within the system, however I repeat it right here as a result of if I create an evocative title it conjures up by being front-and-center.
@Razor: My X meets Y theming and steerage approach. Fast rationalization of what a Razor is. A Razor instance.
~Dramatic Questions: Though I sandbox, I nonetheless have plots together with a major one normally pushed by a central villain. Asking an outcome-based query supplies me incredible steerage.
~Plotline: A bullet record of previous session occasions, potential encounters and plans for subsequent session, and a long-term record of potential marketing campaign milestones. Typically I name this the Essential Story Path.
~Crazy Planning: A snapshot of upcoming plot occasions that might set off subsequent session.
~Treasure Desk: A menu of participant preferences, character hooks, and rewards. (WoAs: I’ve tutorials on creating your Treasure Desk in Module I of the Wizard of Story course beginning right here.)
~Forged of Characters: NPCs and factions at present related to gameplay.
~Gazetteer: Places at present related to gameplay.
~Quartermaster: Treasure and objects at present related to gameplay.

Base Stat Block
Right here’s the block with out definitions for copy & paste:
Title:
Razor:
Dramatic Questions:
Plotline:
Crazy Planning:
Treasure Desk:
Forged of Characters:
Gazetteer:
Quartermaster:

Updating the Story So Far
Earlier than Marketing campaign Kickoff
Throughout marketing campaign inception I create the web page shell with stat block laid out as sections.
As I prep I fill sections with hyperlinks to individuals, locations, issues, and occasions related for the primary session. I wait till session primary is completed earlier than including way more element since you by no means understand how a brand new marketing campaign will land with gamers.
I additionally fill out the Title, Razor, and Dramatic Questions sections with some transient element.
And I normally have a Marketing campaign Plotline constructed out in speedy vogue that’s a speculation of how issues may go for the Essential Story Path. (WoAs: I’ve tutorials on making a Marketing campaign Plotline within the Module II of the Wizard of Story course beginning right here.)
After the First Session
As soon as we’ve performed the primary session, I’ll replace my Story So Far Web page with extra confidence and element. The first lens by which I carry out this replace is the characters.
With some gameplay underneath the gamers’ belts, and strolling within the characters’ footwear for awhile, we’ll all have a greater thought of character objectives, prior relationships, and what pursuits them.
I refresh my plans and concepts in Story So Far with this info in thoughts and prep for session quantity two.
Between Classes
Assuming a profitable marketing campaign kickoff that survives session two, I enter a mode of recurrently referencing and updating my Story So Far.
My steps:
- Replace the Plotline (previous) in a bullet level of 1-5 sentences of what was notable from final session to assist my future self’s reminiscence. This turns into an superior abstract of the entire marketing campaign performed thus far.
- Refresh Loops (current) based mostly on final session’s encounters and background occasions from in-game time passing.
- Replace the Plotline (future) if vectors have modified. Which means, if a milestone thought has modified or isn’t possible, I modify it out to stay agile.
- Swap Legos out and in in anticipation of what is going to be related subsequent session to maintain the web page trim.
- Replace Treasure Desk if something there has modified.
Total, this takes me 15-Half-hour and I strive to do that inside 24 hours of a session whereas reminiscences are nonetheless contemporary.
After which I preserve this web page in Marketing campaign Logger open as I prep and GM as a form of digital GM display.
To not concentrate on Marketing campaign Logger, however we coded it so hovering over any Web page hyperlink provides you a popup with that Web page’s contents. For instance, right here I’ve hovered over the hyperlink to Ravenwall and may scroll and work together with that content material:

Jochen constructed this function for this actual use case: a digital GM display. Different apps on the market might need this resolution. In that case, take into account taking the Story So Far method as a result of it’s so helpful.
Final millennium, I had the same system setup utilizing index playing cards. That labored effectively as a result of I may collect up all playing cards wanted to reference throughout prep or GMing in a particular field. Between periods I’d file unneeded playing cards again into their sections and pull new ones.
It’s Your Flip
The Story So Far approach boils right down to making a undertaking doc as a mini supply of reality to your marketing campaign that you may skim and scan.
Add all the small print you want on one display for straightforward reminders and reference.
Begin with my stat block and tweak it as desired.
Give it a shot and let me know the way it goes!