We’re going to do one thing just a little completely different this time round. Should you’ve been following me on social media, you will have seen a few of this, however I’ve been Dragonlance: Shadow of the Dragon Queen a chapter at a time, and I’m pulling all of my social media ideas collectively in a single place, right here on the weblog.
Wanting By Dragonlance: Shadow of the Dragon Queen
I’m slowly studying a chapter at a time in Shadow of the Darkish Queen, so I don’t go completely off the rails on different initiatives that I’m engaged on. It’s fascinating to me that whereas the One D&D rules-language is getting much less “pure,” the language on this journey is much less formal.
Even in comparison with earlier D&D 5e adventures, it appears like a few of the language on this journey is a bit more cautious to not assume that folks studying the e book have learn years’ value of different D&D adventures.
For context, I’m simply now completed with the opening preludes, so that also leaves quite a lot of journey left to see if the extra direct and relaxed language continues for the extra advanced scenes and encounters.
For the file, I’m a fan of speaking to DMs like they’re utilizing a recreation product, as a substitute of presenting flippantly outlined terminology that has been in place for many years, so I’m saying it is a good factor.
Setting Backstory and Sport Guidelines (Warfare Involves Krynn and Chapter 1: Character Creation)
I’m not going to spend an excessive amount of time on the the opening setting data or the character creation part, apart from to say that could be a strong, succinct summation of the historical past of Krynn, the Gods of Krynn, and the area the place the journey will happen.
The character creation part supplies some context for present D&D ancestries, addressing dwarves, elves, gnomes, and people, and introduces kender. They depart the door open for a DM that wishes to permit characters from another world to wander into Krynn to take part, however in addition they introduce the concept that perhaps some ancestries acquired trapped on Krynn in the course of the Cataclysm, although they aren’t native to the world, and a few descendants of these folks is perhaps round.
I don’t have quite a bit to say in regards to the Backgrounds and Feats, primarily as a result of I already did two rounds of study of those again after they had been in Unearthed Arcana playtest type.
Chapter 2: Prelude to Warfare
The setup for this journey has the PCs all linked to the identical NPC, who has handed away. All of them get letters to assemble at a particular village to rejoice his life. This supplies us with an identical “previous buddies collect” second that we had from the unique adventures, nevertheless it permits the PCs to construct the main points of their connections.
Whereas the characters journey to the village, there are three completely different preludes that may occur on the highway. The preludes deal with some distinctive points of the Dragonlance setting for characters that would profit from some extra context. The preludes are:
- Damaged Silence
- Eye within the Sky
- Scales of Warfare
Damaged Silence supplies a second the place a personality that’s particularly drawn to the divine to is launched to one of many gods of Krynn, permitting that character to work as that god’s particular agent on the earth, and addressing that Warfare of the Lance idea of discovering the gods anew.
Eye within the Sky introduces the Night time of the Eye as a time when an arcane spellcaster can come throughout a magical website that introduces the idea of ultimately taking the Take a look at of Excessive Sorcery by delivering a message.
Scales of Warfare is the overall introductory piece, the place the PCs run into draconians for the primary time, however with out a lot context, so the PCs can say, “WTF had been these issues?”
I like this, it’s a very good begin and it ticks the entire packing containers. I’ll get into echoes of the earlier adventures later, however I just like the connection to the Heroes of the Lance assembly on the Inn of Final House, however otherwise that feels distinctive to the group.