Roleplaying Ideas Publication #1171
RPT GM JS requested me this query about permitting a sure participant motion:
Hey Johnn,
When you’ve got a participant forged allure monster after which communicate with animals. Would you allow them to talk with a Worg?
I do know by the letter of the foundations it’s a NO. However I needed to get your take.
My participant is placing collectively a gaggle of mercenaries and allies to assist reclaim his dwelling county from a goblin incursion.
On his means dwelling he helped roust some Worgs from a farm.
On the finish of the sport my participant talked about monitoring down the Worg, charming him, and taking him along with his small group.
Thanks,
JS
Hola JS!

Thanks for the query.
There are a couple of concerns I’d make right here, and I’d sort out this in three components:
1. Make the Resolution
The primary half can be reaching a call.
At my desk, my thought course of can be:
- Am I setting a harmful precedent that might upset sport stability?
Does this open up participant logic to have the ability to allure every kind of foes I don’t need?
Even worse, may this rule change drive a wedge into different guidelines that sensible gamers may unravel? - Is there another, through roleplay, world constructing, or story for instance, to facilitate my participant’s needs with out bending, breaking, or house-ruling any guidelines?
- Can I add a draw back, flaw, or value to the character’s motion to create stability?
For instance, you may permit the participant to do that, however the worg is aware of it’s being magically managed and will likely be an enemy when the spell wears off.
One thing else I take into consideration is the participant and group.
I’d keep away from bending guidelines for min/maxers, for instance, however can be far more lenient for roleplayers and newbies.
For skilled teams, my first response is to keep up RAW (Guidelines As Written) and search for alternative routes to make the request occur.
Likewise, I typically say no to such difficult requests by default and encourage gamers to discover a completely different answer as a type of puzzle fixing.
On the group stage, if I’m working a one-shot then I’ll possible handwave it and say okay, you are able to do that.
If I’m working a beer & pretzels marketing campaign, I would do the identical.
But when I’m working a severe, long-term marketing campaign, then I’m enjoying the infinite sport, which suggests I play to open up extra gameplay.
Permitting such an motion may open up loads of nice gameplay.
Then again, gamers may abuse the ruling and smash the marketing campaign with out the GM corralling issues again up once more.
One other means to consider it’s, if this had been a magic merchandise with these powers, would the magic merchandise be a marketing campaign breaker? Would I permit such an merchandise?
2. Render Your Ruling
As soon as I’ve decided, then the second half is supply.
If I say no, then I really feel it’s vital to clarify my rationale. I need gamers to know my thought course of and hopefully come to the conclusion they’re being handled pretty.
They aren’t considering long-term or about marketing campaign stability. That’s our job.
Relying on the timing, I’ll additionally deal with this with a fast dialog.
“Okay, let’s discuss this for 2 minutes after which park it if we nonetheless disagree and talk about in-depth between video games so we will carry on enjoying right this moment.”
With discussions, I take heed to participant arguments or causes with out the intention of proving myself proper or simply implementing my Regulation. I’ll actually hear and see if they’ve nice factors.
My gamers typically know the foundations higher than I do. So I attempt my finest to remain open about my considering.
“I’m inclined to say no right here guys. The best way I’m studying the foundations, the foundations don’t allow it. And I’m particularly anxious about opening up a can of wyrms right here and sustaining marketing campaign stability transferring ahead.”
If my group comes up with good counter-arguments or provides options for my considerations, then I’ll gladly reverse my choice.
The lure we frequently fall into is permitting our lizard brains to rule.
We wish to be proper.
We would like authority.
We would like management.
So admitting we’re fallacious, or overturning a call, may really feel like defeat or weak point.
You’ll be able to beat this with a easy mantra: Have extra enjoyable at each sport.
It’s foolish, however once I repeat this in my head once I’m having a tough time, it will get me to give attention to what issues most => facilitating an amazing expertise for my pals.
I point out this as a result of I’ve had my ego struggles, and I’ve seen GMs at conventions wrestle with the identical intuition born from our lizard brains. We wish to be proper.
And this wrecks campaigns.
Again on level, supply is as vital as choice.
So that you’ll wish to say sure or no in a great way by explaining your ideas and being clear about your considerations.
3. Make Extra Sport From It
The third half is follow-through.
You’ll wish to log your choice clearly, bullet-pointing your causes, so future rulings are constant.
Your gamers will revolt in case you determine in opposition to a request one time and approve an identical request one other time. Chaos!
With a couple of fast feedback in Marketing campaign Logger or word receptacle of alternative, you’ll be able to revisit your considering sooner or later and make modifications to it as wanted as your marketing campaign evolves or in case your gamers request an attraction.
For extra follow-through, I’ll ponder the scenario a bit between periods:
- How does this choice have an effect on my plotline?
- How does this choice have an effect on my Milieu and world constructing?
- How does this choice give cool new encounter or roleplay alternatives?
For instance, you say sure and between periods you understand you can subsequently give a BBEG the identical capability. Now they’ve received a charmed pressure of dire animals.
That is additionally one other technique to preserve sport stability, and is a part of my argument to gamers.
“If I permit this, then simply bear in mind that foes can do that too. Are you happy with that?”
The cool factor about following by this fashion is that it offers me an opportunity so as to add nice new materials for my marketing campaign.
For instance, I say no to the request. Later, the PC will get approached by a fairy promising to present them this energy. Is it true or trick? May the fairy be laying a lure? Whatever the reply, we’ve received nice gameplay occurring, and gamers will likely be delighted you might be giving their request one other shot, particularly by Lore or in-game means.

Abstract
In conclusion, I really feel the best way we attain, talk, and leverage choices issues greater than any specific choice in the long term.
This course of helps you preserve equity and marketing campaign integrity.
It additionally makes me really feel much more snug once I must say no. My gamers admire the considering and talent to be a part of the choice. So there aren’t any laborious emotions.
I hope this helps, JS. Please let me know what you ended up doing and the way it went.